Teras Kasi Archive

Thread: Holo, We do not have any defensive moves to fire MORE!

DarkBrood
Fri Aug 22, 2003 2:32 pm
#1

Are there some TK defensive moves I am missing that will now work more often?



dB




Teras Kasi are lethal,nearly impossible to knock down or unbalance(Just kidding). Facing an opponent armed with ranged weapons, high-level abilities enable him to evade blaster fire and close quickly(Not really)...
ShinmaRyche
Fri Aug 22, 2003 2:35 pm
#2

By the time they fix the defensive moves, my children which I dont have yet will be old enough to play it.

DarkBrood
Fri Aug 22, 2003 2:50 pm
#3






ShinmaRyche wrote:

By the time they fix the defensive moves, my children which I dont have yet will be old enough to play it.







No it's worse...it's not a matter of fixing them, we don't have them! That shows alot of thought about the class, the suggestion to address issues includes fixing the fire rate of moves we don't have ..LOL


dB




Teras Kasi are lethal,nearly impossible to knock down or unbalance(Just kidding). Facing an opponent armed with ranged weapons, high-level abilities enable him to evade blaster fire and close quickly(Not really)...
ghrian_
Fri Aug 22, 2003 3:06 pm
#4

pistoleers have them (dodge)


Pyradius
Fri Aug 22, 2003 4:46 pm
#5

I THINK they're including all defenses, like Combat Equilibrium, etc. I could be wrong though....



Otrissk the Trandoshan
Teräs Käsi Master
Sinking Ranger, Rising CH
DarkBrood
Fri Aug 22, 2003 5:31 pm
#6

Well,


Test Center notes are up and as feared, not buffs to the Defensive Moves we don't have



dB




Teras Kasi are lethal,nearly impossible to knock down or unbalance(Just kidding). Facing an opponent armed with ranged weapons, high-level abilities enable him to evade blaster fire and close quickly(Not really)...
Selwynn
Fri Aug 22, 2003 5:38 pm
#7

Posting messages to devs on the TK boards is like dropping them into a black hole.



Laurianna Goodspeed, TKM, Master Chemist
Knights of the Old Republic PA
Scylla server - Coren, Naboo

"I survived Melon Nerf 2003"

DarkBrood
Fri Aug 22, 2003 6:00 pm
#8






Selwynn wrote:
Posting messages to devs on the TK boards is like dropping them into a black hole.





LOL Selwynn,


I have posted everywhere I can think of.... I really do wonder if Raph knows we don't have any defensive moves.....so they cant get them to fire more...


It's kinda funny now...


Just waiting to see now....






Teras Kasi are lethal,nearly impossible to knock down or unbalance(Just kidding). Facing an opponent armed with ranged weapons, high-level abilities enable him to evade blaster fire and close quickly(Not really)...
DarkBrood
Sat Aug 23, 2003 12:44 am
#9

Improved chance of a defensive move firing (General Combat change)



Block, Dodge, Counterattack = Defensive moves...we don't have them, so how can our defensive moves fire more?



The fix is for moves we don't have to work more?


/boggle


dB




Teras Kasi are lethal,nearly impossible to knock down or unbalance(Just kidding). Facing an opponent armed with ranged weapons, high-level abilities enable him to evade blaster fire and close quickly(Not really)...
DarkBrood
Sat Aug 23, 2003 7:54 am
#10

So anyone get a chance to see the defensive move fire rate increase on test?



Oh, nevermind we don't have any defensive moves...how can they list that in our fixes.... do they even know which skills they have?





Teras Kasi are lethal,nearly impossible to knock down or unbalance(Just kidding). Facing an opponent armed with ranged weapons, high-level abilities enable him to evade blaster fire and close quickly(Not really)...
Page 1 of 1
Previous Next