Teras Kasi Archive
Thread: More Knucklers
I'm sure this had be said but I"m saying it again if so. We need more versions of knucklers for various reasons. I'll just use twoas not to drag on to long.
1. Unarmed is long and harder to get master (novice tka)then other professions cause lack of power. Even other melee classes have like a basic version of a weapon that isnt a vibro.. example (Lance.. get novice pikemen get vibrolance) and get other chocies and they gain skill. This allows range and melee to far supass us in gaining exp. Why make it alot longer and harder for us to gain exp when we donteven have attacks that target adirect ham to make a fight shorter. As a master unarm its going to take me longer to kill a small chuba then any other range or melee could at adv.
2. Type of damage a weapon does. This is a big one, I'm not asking for knucklers that cover all damage types but considering a pistoleer (or whoever) can have a weapon that does kinectic damage. Shouldnt I atleast havetwo orthree versions of knucklers that allow me do more then just kinectic damage. TKA isnt the most damaging class so it wouldnt change the word if I had a knuckler that maybe hit with acid or fire or blastdamage. I would just like to be more useful in a group then just a annoyance to a mob if it has high strength against kinectic. Range users get this choiceso why shouldnt tka (or any melee if not already).I could see TKA being limited to basicly just kinectic attacks if we where the only class to have them. Then atleast we would be more useful in certain cases for that fact but we are not. So this has to change, more knucklers plain and simple.
If this is already in the works my apologize.