Teras Kasi Archive
Thread: Why not make the 30 second timer for PvP only
Would this not make every one happy. I only think that it should be a 30 sec timer in PvP on KD only too. Not on lung. Lung is the only way we can stay close to ranged ppl. If they put it on both I might stop PvPing for a while. Right now I do pretty good in PvP and have alot of fun.
Also are these to on the same timer? If you do a KD do you have to wait for a lung too? God I hope not.
If they think that it might still be to powerfull with the lung/dizzy combo while lung has no timer, I would be willing to reduce the effectiveness of dizzy in PvP. What good is dizzy/lung if they dont fall down and you can not get to them for another 30 sec.
I can see it now. We will lung then KD right away. Do acouple unarmedhit3s then run away for 30 sec then come back and do it all over till dead.
here is a little snippet of the post by the patch note
- Decreased knockdown delay to 5 seconds*
- Added 30 second posture change/knockdown timer*
as you use see its 5 sec's
How about this.
Remove the timer all together for melee only. But make it so you can not take them to prone just to kneel. The ranged ppl can still attack and we can keep them close enough to hit them also. I would even be willing to make dizzy abit less effective in PvP only if we had a chance of keeping them in range.
they just doing this for
a) as they stated above all changes need to effect cuase its in the game
B) they dont want people to solo hard mobs. (even tho with good armor and stun intim nyms do 5 damage)
but hey let them do what they wish
But still if you try and lung them after that 5 sec you still cant slow them down for another 25 seconds. That is a long time. So you will still only be able to keep them in range once every 30 seconds. That is a big deal. The 5 second resue timer is so you can hit some one else with it. We still wont be albe to stop range from kiting us now with the 30 secound imunity to lung. So yes I will be lunging doing doing acouple unarmedhit3s then if dizzy did not work to keep them down. Run like a bitch for 25 seconds till the 30 second timer is up then try it again.
So is this not right or am I still missing something?
Ok, you lunge, they instantly stand up, you hit dizzy, they've already stood up. They use lowblow/pistolwhip/fireshot/chargeshot on you to knock you down and keep running. Now, that it's a nice distance...it's time for:
Healtshot1 (Health bleed);
Healthshot2 (2nd health bleed, they stack);
Actionshot2 (Action bleed, all still stacking);
If they want to overkill they could add a fire dot (if they're commando's) or other dot's. Point of the matter is this, ranged users will always beat melee users even IF they couldn't run and shoot anymore. They need only 1 shot to 'bleed' melee users then simply run. And if they chain multiple bleeds on you, you're pretty much dead...only a matter of time.
Join the club and drop tka, you'll find that you somehow are much happier and have so much more fun.