Teras Kasi Archive

Thread: Can someone explain in detail what the 30 second timer will do?

DrBonzai
Sat Aug 23, 2003 9:37 am
#1

Hello


Can someone explain what the 30 second timer will do?


I read on a couple posts that TKAswill have a 5 second pause between each KD they use against their targets and if the target is knocked down then the targetsposture change is for 30 seconds. Is this true?


I know this is off the subject but are the devs going tolessenthe exp of creatures like with white cons and red cons thus making it harder to gain exp?



A now useless Teras Kasi Artist,


Wanderhome DrBonzai.

Louis_Cypher
Sat Aug 23, 2003 9:48 am
#2

I think Holocron posted that it's a 30 immunity to the target from getting KD again.


So even if another player tried to KD that PC,NPC or creature again within those 30 seconds it would be resisted. They did it this way so that groups of players could take turns KD'ing to get around the timer.


You can kd different targets the same as now.The timer is on the PC,NPC or creature not on your attack.


Posture change is the same way.

Louis_Cypher
Sat Aug 23, 2003 9:50 am
#3

I meant , couldn't take turns using KD to get around the immunity timer.
Aurilius
Sat Aug 23, 2003 10:28 am
#4

I don't know about you guys, but that sounds like a really bad idea to me. I did some counting last night and current KD lasts for 8-10 seconds. I'll get hit A LOT in those remaining 20 seconds. I would much rather keep the HAM costs, no timer,and have some upped damage like hit TestCentre yesterday. Any word on if that timer was implemented on TC?


I think a fair request would be to have the HAM drain reduced on missed KDs. I know this is what really kills me - missing 4 in a rown, or more, really hurts (especially the mind pool).


Aurilius.Starsider.mTKA




___________
Aurilius.
___________

What? You think you're some kind of Jedi, waving your hand around like that?
Pain heals. Chicks dig scars. Glory lasts forever.
DrBonzai
Sat Aug 23, 2003 10:35 am
#5

Your kidding? Please tell me your kidding?


Last night on Tatooine I attacked a greater desert womp rat which is a white con to me. I used KD on the target then I tried to wait for 30 seconds before I used KD again and I found it was impossible and had to burst run before I was killed by my target! Before the patch (3rd nerf) to the teras kasi profession I was able to solo greater desert womp rats abeit with difficulty but I could do it and now I wont even be able to kill most or any white cons! I am training expert teras kasi and I will be forced to kill low levelcrap for exp when according to Star Wars myth teras kasi is feared by jedi! lol


As I see it the 30 second timers purpose would be to force players to hunt in groups like Ever Quest and force players who want to soloalone to kill little worthless crud. I hope this 30 second timer is not written in stone or ill have to put an end to my SWG account tonight.



A now worthless TKA training Expert TK,


Wanderhome DrBonzai.

Aurilius
Sat Aug 23, 2003 10:50 am
#6

/agree DrBonzai


As much as I hate the workarounds for the last nerf, there are still things we can do. However, I don't think there will be any compensation for a timer like that.


Aurilius.mTKA




___________
Aurilius.
___________

What? You think you're some kind of Jedi, waving your hand around like that?
Pain heals. Chicks dig scars. Glory lasts forever.
MarcusAlaric
Sat Aug 23, 2003 10:55 am
#7

For me, the worst thing about the 30-second timer is that while it was very hard to catching enemies who ran before - it will be impossible now.


No more spamming Lunge in a desperate attempt to catch something. Get a Lunge through? He gets up immediately and runs off, immune for 30 seconds. You won't last 30 seconds when being kited.


Knockdown immunity for 30 seconds is bad. Lunge immunity, being caught in the same net asknockdown,is brutal.


WearyJedi
Sat Aug 23, 2003 11:23 am
#8






DrBonzai wrote:
Can someone explain what the 30 second timer will do?




It will make you cry like a little girl.


Each mob will have a 30 second immunity to KD after one lands. Same for posture changes (i.e. UA Lunge).


Yepp .. so (1) goodbye ability to keep ranged PvPers in melee range and (2) goodbye ability to fight PvE at all.

GalaaNet
Sat Aug 23, 2003 11:24 am
#9

I hope with this nerf, they'll undo the UNREASONABLE HAM COST of ur KDs, preferable back to its pre nerf days. The reason our KDs got the hugh HAM cost is that KD was spammed. With this 30s timer, Im sure it'll be reasonable to ask for a change of ham cost to what it was formerly...
WearyJedi
Sat Aug 23, 2003 11:28 am
#10






GalaaNet wrote:
I hope with this nerf, they'll undo the UNREASONABLE HAM COST of ur KDs



Don't hold your breath, Galaa .. According to the newest notes for TC, there is a net INCREASE in HAM cost for KDs.. Ya know, because there were some of us who could not achieve the 1-hit self-incap with KD
High_on_bread
Sat Aug 23, 2003 2:16 pm
#11

I am the grand master 1-hit self incapper.


One time I was talking smack, so I whipped out my knuckles and KD'd a kreetle. Taught myself a lesson...




Please nerf TKA's! I just one hit incap'd myself again with knockdown!
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