Teras Kasi Archive

Thread: Latency Issues(Revised), please read T-Wulf

High_on_bread
Sat Aug 23, 2003 10:19 pm
#1

I posted something similar before, this is a revised and updated version.
I also realise this will never happen.


As of now, the most strongly affected profession by latency issues are brawling professions. Our ability to combat other players is completely destroyed by latency issues, even on high speed connections. Breaking it down into sub-points:


1) "Sliding": Don't know a better word for this; I run up, KD a player, and he slides for 20m+. All the while I can't even touch him.


2) "Pseudo-Sliding": Same thing as above, minus the sliding. KD a player, walk up, and just receive the out of range message over and over.


3) Out of range message: Happening while player client shows being in range. Only counter to this is leading the victim, which is almost impossible in many cases where the victim is the same speed or faster.


Here is my analysis thus far:


The distance check is based off the server, not the client. Any lag between the client to server to another client, results in getting "out of range" messages. (Basically meaning if the victim or the attacker is lagging at all, it becomes very hard for the brawler). I believe that Holocron stated that the difference in distance between clients can be up to 15m.


Two solutions that I see:
1) Check distances client-side, then run a sanity check. This is probably the most abusable idea ever, but I still think that it would be more fair, and kept reasonable through some sort of sanity check. Basically meaning that if my client reads my distance at hitting distance, then the hit goes through unless the server rejects it because the distance is too far(based off the old system).


2) Drastically increase melee range. Against stationary opponents or low-lag combatants, this distance would be unbalancing.




Please nerf TKA's! I just one hit incap'd myself again with knockdown!
ShinmaRyche
Sat Aug 23, 2003 10:20 pm
#2

Let it be known I have never had this problem. This isnt a flame.. just pointing out that it hasnt happened to me..

High_on_bread
Sat Aug 23, 2003 10:22 pm
#3

Okay, maybe I just lag P


But, I've had these problems since release, mainly in PvP though.




Please nerf TKA's! I just one hit incap'd myself again with knockdown!
Kotar
Sat Aug 23, 2003 10:26 pm
#4

Yeah, I get these problems ALL the time.. Especially on the battlefield.


I recall one instance when I was watching a lone bounty hunter come towards me, carefully keeping my eye on his distance. At 72 meters he knocked me down. My ping stands steady at around 90ms. There is definately something awry.


It's even worse for those of you without range. I'm sorry.




Kotar - Lord of the Hunt - House Atreides
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