Teras Kasi Archive
Thread: Hey guess what? You devs are going to DESTROY tka.
Hmm here is my point of view on this issue of the devs adding a 30 second timer to posture change.
It is ok that there is a 30 second timer on knockdown, I agree with that, but a 30 second timer on posture change (knockdown) is unacceptable. Now the only possible way a TKA would be able to kill anyone would be for that somebody to hold still while the TKA hits knockdown, since we can't even attack while we are moving. Once the knockdown has been executed, we will be able to stand a sligh chance... but victory isn't assured...
Possible solutions:
1) Make posture change actually keep the enemy down for more than a fraction of a second
2) Don'teven friggingtouch posture change, but knockdown is all right.
K you devs really need to reconsider this. Any thoughts?
The main thing I will hate when this nerf comes out, not the fact ill have to go back to massive gnort genocide just to get exp. But even though I hardly do pvp, we will as TKA be royally screwed in pvp. all a pistoleer has to do is wait till we KD them, stand up, put us on our butts and then start kiting. and there will be jack sh!t we could do about it.
I love my TKA, i have fun and i make good exp and able to take evens. Even yellows if i consume expensive drink/food with good stat modifiers. But i need to be able to keep whatever I am fighting at least on its knees, yes i know insert bad joke now, so i get dmg and to hit modifier.
In PvE it doesn't matter anyways. Its broken, it has broken, it will always BE broken.
So you knockdown an NPC, great, then what happens? The next time it gets hit the NPC model stands up. Its still under knockdown, but now you lose the 50% damage bonus, the to-hit modifier, and it can run if it feels like.
I can't even begin to count the number of times I've been kited by something that is under the effects of knockdown. The only way they stay down is if dizzy triggers (and sticks) which is 1 out of every 1000 times.
The new nerf really doesn't do much aside from saying "we don't want melee classes in our game, go away already"
If melees had anyway at all to deal with combat, rather if the current combat system was at ALL practical, maybe this wouldn't be a problem. But to take an already broken system, that is 100% reliant on knockdowns and posture changes, and then remove that before the other side is balanced.. ludicrous.
I have no problem with my dizzy sticking, sticks 9/10 times for me /shrug.
And I have never had the problem of knocking something down and it standing up but showing as knocked down.
And the only reason why TKA are KD reliant is because we cant really fight while fighting and pistolerrs or ranged users can kite us all day if they can stay 6+m away especially if they nerf lunge, cause then we can only use it every 30 seconds for the extra range.