Teras Kasi Archive
Thread: On powerboost, Force of will Working suggestion for the devs
First Force of will:
As it is it fails about 90% of the time for me (I'm at TKM), and when it works it reduces all my bars to about 5/5/5 regardless of wether or not i have full mind left and just incapped becourse health wenth below 0 - since you have to use it fast or you get DB (from most stuf you fight when you finnaly have it) you will in essence get back up to a close opponent (which attacks instantly about 90% of the time) resulting in your immidiate incapitation again.
The chance of it working should be equal to our meditation skills and the effect needs to be changede i think it would be more viable if it had a simmilar effect as the Zabrak Equilization ability with the add of wounds to the drain/regeneration sub stats (about 25-50 to each) then just summs our hams and distributes them evenly.
Powerboost:
Duration as it is now is 1-100s and it's totaly random and independent of skill, it causes 200mind wounds (20% of mind bar) and boosts Health/Action regen and max with about 300% on regens and 30% to H/A limits.
The main problem is that it 1 requires us to meditate so we need to use it before a combat, combining this with the total unpreditable duration it's worth less for anything but making mind wounds for entertainers.
How i'd do it:
Duration: (Meditation skill x3) seconds, Effect: (Meditation skill/5)% boost in all HAMS (including mind), Regenaration rates get a bonus of (Meditation skill)%
when duration ends the price has to be paid: All stats take50-100 wounds, and place it on a 10min timer
The total of(50-100)wounds will take a good while to heal for anybody so this alone will keep it form getting abused
it should also deal a nice amount of battle fatigue.
New description: Using the focus of their mind and body the TKA can for a while increase his abilities beyound human but this comes at a great cost for once this focus is lost the body and spirit of the tka will suffer from such an intensity of being.
Both these abilities will now scale with skill and are more preditable in effect, price of both is in my oppinion balanced.