Teras Kasi Archive

Thread: Maybe we need to look at this Mister_Heavy!!! TKA and our defense bonuses.

Xeonus
Sat Dec 13, 2003 7:44 pm
#1

These are some epcerpts I got from the Fencer Forum:






dizzy2 dizzy2 dizzy2 dizzy2 etc... bye bye tka... they always fall down and with my 85% armor takes almost all the damage






Ya I gotta say I lose alot more than I win against fencers with COB up, there just near impossible to freaking hit. So to reitterate what everyone else has drilled into your head hehe COB keep it up and you more than likely wont






well, since I made Blademaster I have yet to lose to a Master TKA, what I do is hit CoB before I accept the duel, that way they won't get you with thier speed. after that I blind them, then /melee1hHit3, and always make sure you keep CoB going






a important thing to remember about TKA is that they do not stay down to dizzy+kd long. ( the same with us ) Use Warcry2 if you have it then KD






I dont need armor, hell, I can fight NEKKID!!!!






I suppose it depends on your goals. There's a lot of reports that Fencer+Pistoleer are currently "unhittable".






Right now with COB we are untouchable. I fought a TKM the other day and hit COB before we even fought and when i accepted the challenge, he couldnt touch me. no KD, no Dizzy only a Warcry but he still couldnt hit me so once it wore off I just punked him with NO specials! Yes Fencer is finally the Uber class we should be.







Mister_Heavy:


These are just a few I am seeing and I am concerned about this. Im sure everyone knows the rush to the fencer class with the new COB and the UBER dodge these guys now have. But the guys that said KD and dizzy2, dizzy2..ect. Why is it that the class that is supposed to have superior balance to ALL other classes getting dizzied and Knockdown consecutively?


According to the game guides and some of SOEs own articles on the profession and TKM is supposed to be "nearly impossible to posture change or knockdown" yet it happens to me all the the time! WHY?


And what good is our KD and dizzy if we cant even hit a fencer who is COBd?


I know there is some re-balanciong going on as we speak but has this been addresses?




Lo'Pan (Master Creature Handler / Going Back Up The TKA Tree / Medic)

Kauri Server

"There are many mysteries, many unanswerable questions. Even in a life as short as yours." -David Lo Pan (Big Trouble In Little China)
Ludakrishna
Sat Dec 13, 2003 7:56 pm
#2






Xeonus wrote:

These are just a few I am seeing and I am concerned about this. Im sure everyone knows the rush to the fencer class with the new COB and the UBER dodge these guys now have. But the guys that said KD and dizzy2, dizzy2..ect. Why is it that the class that is supposed to have superior balance to ALL other classes getting dizzied and Knockdown consecutively?


According to the game guides and some of SOEs own articles on the profession and TKM is supposed to be "nearly impossible to posture change or knockdown" yet it happens to me all the the time! WHY?






does combat equilibrium even work? i think that's what you're supposed to have instead of posture change defense.




LilPup
gozarian
Sun Dec 14, 2003 9:09 am
#3

I think combat equilibrium is to help get you off the ground faster. It is most likely checked after defense vs knockdown/posture change has failed. At a skill of 55. There is a 55% chance you will get up sooner than you normally would.


Also keep in mind if our defense acurity mod was working 100%. We probably wouldn't be hit very much, and a fight with a fencer would be much closer than it is now. Personally I don't have an issue with how low the defense vs mods are for our profession. We get so many other things to compensate this, and with the rest of my skill points. I could pick up a profession that corrects this defense mod problem.

h310ise
Sun Dec 14, 2003 8:36 pm
#4

Gozarian that's exactly what I'm doing, I don't think our defenses are going to get fixed, it's a bit of a silent nerf, just not fixing broken stuff rather than taking away stuff that works... So I'm taking up swords, and probably a line of fencer. I'll still use my TK specials but I might never even make it to master tk. We'll have to see how that powerhammer looks in my paws. And if our defenses ARE fixed then I'll just be all the happier.
Xeonus
Mon Dec 15, 2003 6:57 am
#5

Guys.....What the hell is it with the one star ninjas? WHy do you guys persist in this stupidity. Please grow up and act like carbon based life form.....Stop the one star madness!



Lo'Pan (Master Creature Handler / Going Back Up The TKA Tree / Medic)

Kauri Server

"There are many mysteries, many unanswerable questions. Even in a life as short as yours." -David Lo Pan (Big Trouble In Little China)
ArkMindSpear
Mon Dec 15, 2003 8:40 am
#6

i don't know why you guys are complaining all of the sudden. You have the same move! Yes it is broken(i guess, havn't used it), but as soon as they fix it you will be doging, and countterattacking galore, and even the occasional block(oh god the pikeman touch! get it off!!! get it off!!!!)....


then you will be all evasive like and duels will take a year and they won't be able to hit you either, but you will do more damage and what not and blah blah blah, you guys will have everything once again, and then the star wars galaxy will continue revolving as normal with you guys at the top of the food chain. Happy?




My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
atimes
Mon Dec 15, 2003 9:01 am
#7

blah blah blah waa waa waa


Please stop whining. Can we focus on simply getting our COB fixed before we start whining about the Fencers?


Geez you would have thought that with all the uninformed whining towards us we would learn something and not do it in return.


Notice one thing that all fencers say. "I hit COB then I win"


See that's the key. Their COB works and ours does not plain and simple.


Strategy guides and manuals mean nothing in a game that undergoes major changes every single month.


Fencers (currently) have the best defenses period. They have their weaknesses though. Low damage output because of onlyone AP 1 weapon (which isn't that great) and no KD apart from the one given at master brawler (which all brawler classes get at master brawler)

Xeonus
Fri Dec 19, 2003 8:16 am
#8

/bump





Lo'Pan (Master Creature Handler / Going Back Up The TKA Tree / Medic)

Kauri Server

"There are many mysteries, many unanswerable questions. Even in a life as short as yours." -David Lo Pan (Big Trouble In Little China)
Xeonus
Fri Dec 19, 2003 8:18 am
#9

I understand that our COB isnt working...but the reason for this thread is to put into perspective what is happening out there in the field.


Just saying COB is broken is not enough. I want them to see what the fencers are saying about us and about COB, that way they will see that we need fixing.




Lo'Pan (Master Creature Handler / Going Back Up The TKA Tree / Medic)

Kauri Server

"There are many mysteries, many unanswerable questions. Even in a life as short as yours." -David Lo Pan (Big Trouble In Little China)
ArkMindSpear
Fri Dec 19, 2003 8:58 am
#10

As soon as Defense acuity is fixed you will be doing the same thing and have ALLLLLLL the other wonderfull things you have already. Soooo....sorry you guys have 1 glitched skill this month. If it makes you feel better pikeman couldn't kill you unless you hit peace. Be happy.




My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
Mister_Heavy
Fri Dec 19, 2003 9:41 am
#11

It's not just that Fencers have a "Better" Cob than we do, but their dodge stacks with pistoleer dodge, so you see some really crazy dodge levels that were never intended. Add CoB on top of already overblown dodge levels, and you get the current state of the Fencer CoB.


So it's not Fencers per se that are overpowered, but the interaction between Fencer and pistoleer that's a bit off balance.


I assure you, the developers are aware of this problem. Internal Quality Assurance will take a look and adjustments will be made as necessary.


However, I must again ask you guys for patience. Making the develops aware of the problem is the first step in what can, unfortunately, be a rather long process. I can tell you that this point is under consideration by the developers. There are aware of the problem.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
marteh000
Fri Dec 19, 2003 10:23 am
#12

Gee how come when ever theres an issue about a broken skill, and someone posts about it people from the other professions have to jump in and say things like "Stop whining", "well you think thats so bad, blah blah blah is broken for us", or "you guys cant be the most uber profession all the time, stop complaining". Personaly i dont see these threads as complaining as some other people do. I see them as a wayto let the dev's know, along with the rest of everyone else that this its whats broken and this it what works, so that wemay have our problems fixed.


Really, i can give a rats ass if a fencer beats me in a duel, if so then good for you. But if you just think that were suppost to sit here and keep our mouths shut and let things be broken your terribly mistaken. If we do not speak up and let people know what our issues are they will never be fixed. Maybe if you other professions spent more time on your own boards "complaining", as you call it, and stoped worrying about things like "TKA is overpowered...they beat me in a dual, you just might get some of your own issues fixed


Again like i said. These threads are not complaints, there are just simple reminders that we have a broken skill and we would like to have it fixed.




Thank You

Orerick Rudious (SL/Master Rifleman)
::: Phoenix Mercenaries (PXM) :::
(Radiant server)
ScottieFL
Fri Dec 19, 2003 12:11 pm
#13

Thanks, Mr. Heavy, for letting us know that this will get fixed. But I would estimate, with the holidays and with COA Act 3 coming in January, it will be February before this can happen.

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