Teras Kasi Archive
Thread: whats your take on this?
Am a TKM & MCH, i was wondering if i should throw the rest of my points into Pistoleer 0,0,4,0 or into master brawler.
The benifits of a TKM/MCH/M-Brawler is that ou can get warcry2 which stacks with warcry 1. delay target 30secs and intimidate 2 is supposed to do wonders but i have no idea how much more better it is. the other thing is that lunge2 is also supposed to be 20m?
Those are the pros of course. now the cons is that you get less defenses when compared to putting the rest of the pts into pistoleer. also you can get kited easily in pvp. where else with the pistoleer skills, you can still use stopping shot to sting your opponents.
Any thoughts or suggestions?
Or let's see. My Master Smuggler/Master Brawler/Master TKA should be able to delay a target for 40 seconds.
Warcry 2 delays for 20 seconds.
If you use this, you cannot stack warcry 1 or Panic Shot to delay for further amounts of time. They are all on the same 30 second timer.
apologies for this slight hijacking, but I could use some feedback from you guys on:
http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=39799
It really depends on how you want to play. I picked up master brawler and am loving it. An extra +5 unarmed toughness (+57 to +62 at TKM/master brawler) means that you can tank 13% longer. Warcry for 20 seconds reduces the damage you will take (and keep knocked down targets down). Just as importantly, the bonuses for warcry and intimidate will allow you to stick intimidate on some creatures that you couldn't intimidate otherwise. Intimidate reduces their damage significantly so you can handle bigger things.
Giving up the ranged attacks is a big play style change that is not suited for everyone. I think that the benefits are there, but I don't mind weakening myself a bit in PvP (though getting a 20 second warcry to stick is very nice in PvP as well) to make myself great in PvE.
Windsplitter wrote:
hmm wow if it doesnt stack then no point in being a master brawler. a bit tied though on the smug/pistoleer bit, i can see the virtues of going smug for the ranged kd but the defenses on the pistoleer line are very appealing too. makes it very difficult for you to be position changed or knocked down.
Then you're very uninformed of the virtues of a Master Brawler if it seems unappealing.
Master Brawler has some insane skills that i have found to be extremely useful.
Firstly the Warcry 2 delay for 20 seconds is beautiful for taking down almost any mob. Run a KD on the mob, use warcry 2. Mob is down for 20 seconds. 20 seconds is enough to take down almost anything considering your damage output is highly increased when the target is kd'd.
Do it on an Ancient Bull Rancor. See how fast you can kill it then. (not sure if they've changed the stats on these post patch though)
Then you have the added advantage of this:
Unarmed Lunge 2 (knocksdown target at 20m, so you're not in melee range and can't be hit)
Then Warcry 2 at 20m. Instant gratification of a fast kill.
PvP: Someone kites you. 20m lunge range kd's them, bang, you're on top of them now and blasting with mind hit or something that targets their lowest ham bar. Blam, bye bye enemy player.
Truly a wonderful thing, is the Master Brawler.
Try going master tka master master pisoleer (defense vs (insert type) is stacked which is awesome) novice medic and the pistol line of smuggler. The prefessions are all very complimentry to each other and all in all its alot of fun. just my two cents
Jadel Greko - Starsider