Teras Kasi Archive

Thread: FOW

Obean1
Tue Nov 04, 2003 8:45 pm
#1

I have looked at the changes on TC and "are you kidding"?


I think the TK is allready too powerfull. A zabrack/Master TKA/Master Doctor with this would be far too strong. I'll take it and all but wow, you know this is just gonna lead to a mad nerf. Far too much power.


Almost dead... Equalibrium


Inc'd... FOW /heal /Equalibrium(if Needed)


Come on, this is way too much. Zabracks allready have the mind healing of Equalibrium, Now we are gonna rise from the dead??


WOW.




Fallen'one of Gorath
"Master TKA" "Master Doctor"

Now Your All Dead
deftech
Wed Nov 05, 2003 5:08 am
#2

With all the disadvantages that melee's get in terms of range...it's abilities like this that help level the playing field.



Cyrac .Dread.
N CM supplies.Loot.Misc Items
Krayt Valley 6000.4300

Nanuu
Fri Jan 23, 2004 6:40 am
#3






kiplique wrote:

i tired to use it again after i died but it has a timer on it i thought it rest after you die. this sucks what good is FOW now.






Force of Will works great for me. Most of the time I stand up with full stats. It's still useful. Just learn when to use it and when not to use it. A timer adjustment would be nice, but I wouldn't go as far as saying it sucks.



Nanuu of RECON, Tempest
Master Teräs Käsi Artist
Watcher of the Jedi
Proud Rebel Wookiee
TEMPT Bodyguard
WOW: Nanuu of Horde's Demise, Azgalor
Asquiol
Fri Jan 23, 2004 11:06 am
#4

In my experience with FOW, its saved me from being slain many times, which makes it well worth it IMO.


Not to mention the frustration it causes to my oppnent when they think they have an easy DB at their fingertips, and I get up and Incap them.


I love this response:


"**edit**, how did you get up you cheater."


LOL



- Chris aka Elryck
ITK5
Fri Jan 23, 2004 11:54 am
#5

FOW..Rocks.
its helped me out more then once.
Being Zabrak helps too.


Boom hit FOW..
pop Some Stims Ds..
pop some Muon gold..
hit "Equilibrium"

Bam! you back in action.



Jaedon Amigo -KU-

TerasKasi Master/Master Brawler/Doc

Pre CU TerasKasi Master/Master Lightsaber

Combat Upgrade Alpha Team

CU Master Lightsaber/Defender/Enhancer/Healer

NGE Elder Jedi

www.beishaolin-kungfu.com

kiplique
Fri Jan 23, 2004 1:06 pm
#6

i tired to use it again after i died but it has a timer on it i thought it rest after you die. this sucks what good is FOW now.
Voradorex
Fri Jan 23, 2004 1:13 pm
#7

It really serves it's purpose well when it actually works, but it's definitly not something u can rely on.
ussallentown
Sat Jan 24, 2004 7:01 am
#8

better to try to live then to die without trying...


i'll leave it at that...





Reid Allen - Rifleman/TKA trying to learn the ways of the force
Read Allen - Fencer/Swordsman/Pikeman finding loots where every they be
*self edit* - Jedi Padawan
SEGEEK
Sat Jan 24, 2004 8:22 am
#9

the only problem i have with force of will is that sometimes you get a message saying that it works but it wont actually take you out of incap, i have noticed it is usually when i have a large amounts of wounds in one pool (usually health from the durn flaming commandos, but thats another story). Just last night i got incapped, used force of will, get a message saying you reivie yourself with marginal groggyness, and all it seemed to do was lower my action and mind even further.


Now that i think of it, i belive it is a problem with the balanceing of damage, i had a large number of wounds from a burn, and i was incapped by an at-st so i was probably in the range of near -200 health wihen i tried it, ill bet the evening of the stats still left my health at a negative level, may be something for devs to look at.


AriasImmortal
Sat May 15, 2004 1:08 pm
#10

does anyone really think that FoW should still fail even though it is on a one hour timer? I believe that if we have to wait an hour between FoWs it should work every time. Thoughts?



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

Utess
Sat May 15, 2004 2:42 pm
#11

Well, at master level, FoW only completely fails on me once on the rarest of occassions. While it would be nice if it wasn't on a one hour timer or if it worked all the time, considering the power of this skill, if we don't place limits on it, it would throw things way too far out of balance.


FoW really works almost exactly like crafting experimentation. You have a 5% chance of an amazing success(perfect recovery) or for a critical fail(no recovery at all) then different percentages in between. In fact, I bet if someone drew up all the numbers on it, they'd find that the two systems are about identical.


Anyway, I do think it would be nice if it always worked or if we didn't have a one hour timer, but balance wise I think it is best left as it is even though I'd love for it to work better.



________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
Kammots-Ahazi
Sat May 15, 2004 9:10 pm
#12

the only problem I am having with it now.. is when I get incapped some creatures deathblow the same second. So I can't use FOW. I use timestamps to check this.



Advocates of War - Kammots
"Work is where I go, not what I do there" - Kammots

"wOOt"

DaDoctor
Sat May 15, 2004 10:14 pm
#13

Well its kinda how it goes, the animal really doesn't lose interest, so basically when fighting a creature that DB's you gotta get up and get out fast or you wait for it to DB you because you know if you stall long enough for it to walk back your dead by then.


Firme



"Nearly all men can stand adversity, but if you want to test a man's character, give him power."
-Abraham Lincoln
Enyo Oka of Radiant
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