Teras Kasi Archive
Thread: Added 30 second posture change/knockdown timer
Added 30 second posture change/knockdown timer
OH MY **edit**ING GOD
Is this true? Is this seriously true? 30 seconds for unarmed lunge. That was my only way of catching ANYTHING in pvp. What the hell are they trying to do to us? They are never going to get anywhere fixing one thing and FUBARING the living hell out of something else.
Does anyone else see a problem with this? and if you don't please tell me your ungodly secret to catching people in pvp.
I personally want them to put it in to see just how many people freak out before they change it to something more reasonable.
Sure it will mean melees don't stand a snowball's chance in hell of pvping until they fix it, but at least it will unify the melees.
Its a possible change yes but its not written in stone. If the devs were going to put a timer on KD for all professions that have the KD special move then you would see many people putting an end to their accounts fast.
A timer thats higher than 5 secondson KD would be a worse nerf than we have now so I just cant see them really putting a timer 30 second timer on KD.
A now useless crappy TKA,
DrBonzai.
If this change goes live, I will be cancelling my account and quitting this game. It will be confirmed (in my view, at least) thatthis is justan Open Beta. Nothing more. I refuse to pay money for a patently unfinished product/service.
If they want to make extensive changes to the core game, fine--at least test the changes first, determine that they are bad, etc. before promoting themto production(like the last 'Big Patch'). It's the only reasonbale, and respectful, way ofdoing things. Thus far SOE has been systematically 'jerking us around', with little to no communication. They knew thesize of the player-base before releasing the game. (They've had three yearsfor development, testing, and moderation of these boards.) Toclaim ignorance -- "Oh, we didn't anticipate this many players ... weare working on bettter communication ... etc. yada yada yada -- really sounds like an excuse and an evasionfor the real problem: they never anticipated howfast people would 'level' and cruise through the game's variousmeasures ofcontent. And now they're scrambling tomake the game moreofa gring by throwing in time-sinks. (So much for appealing to the casual gamer ... )
Don't get me wrong: I don't mind SOE experimenting with possibilities. But every time they forcechanges like theseupon the unsuspecting player-base, you cant' help but wonder ifanyone at SOE is thinking at all.
It's a shame, really. This game has so much potential. To see it being driven into the dirt like this is almost tragic.
Oh well... life goes on...
This is so horrible.. do they want us to just go prone and let people shoot at us all day? The reason I'm so pissed to elaborate incase no one uses lunge, but lunge is how tka's catch people.. altho not even effective enough, it takes me 3 lunges to catch up to a person to knock them down.
I can actually take the nerfs we have right now, I don't like not having vk's for pvp it's fine I can do 300 damage anyway.. you know whyI don't mind it?because I can actually catch people now.. When you kneel someone they get up the milisecond after and keep running.. so.. looks like I should just stand there and hope someone runs passed me so I can hit them once..
I talked to alot of people who think that tka should have an unnerfed knockdown, it makes sense to me.
They got to leave lunge out of this. And timer lower, 30 is too long for melee, only good for ranged.
Timer should be kept higher on ranged users though 30 is good for them. It seems overpowered when a ranged user can go creature handler and his ranged self. Better knockdown since it is from range, and extreme damage.