Teras Kasi Archive
Thread: anyone see a familiar nerf chain goin on?
This is not a flame by any means, but im starting to see similarities between SWG and DAoC in the ways that they nerf. For those that played DAoC PvR you will know what Im talking about.
-We get our KD nerfed
-we complain using the comment that pistoleers get a lower HAM cost(NOT ASKING FOR THEM TO BE NERFED)as an example that our HAM is to high.
-BAM! Pistoleers are possibly getting disarming shot completely nerfed away(KD effect removed on test)
-Pistoleers get wind of this and are(from what Ive seen on the board) complaining that they are a totally useless profession(sound familiar?) and use Unarmed shot(BH?) as an example of why they should have thier disarming shot back.
Will BH be next? If this were DAoC, then yes. I think SOE has been caught in a downward spiral of "pleasing the masses" for "the sake of the game".
This exact same thing happened on DAoC, just ask Albion smite clerics.
Im not saying this is an absolute but itt does appear to be this way to me.
Who knows, maybe its just Karma ![]()
DisarmingShot2 was never supposed to have a KD effect in the first place. It was supposed to be disarmingshot1(if that worked?), with higher damage output and an AE. It was an oversight that needed to be fixed.
For example, Snipershot used to kill pets/vendors/whatever. The devs fixed that, yet no rifleman were crying "nerf!", Because this was an obvious oversight on the devs part. Pistoleers are just weak.
UNDERHAND shot for BH is *MUCH* less powerful than DisarmingShot2. For starters, Disarmingshot2 isn't considered a KD(As far as I know?) by the devs, and cost something like 100 HAM for a ranged AE KD. Underhand shot costs something like 300 with a standard carbine and targets a single person.
If something is unbalanced, do you want them to not fix it? DisarmingShot2 was an obvious inbalance, and was FAR more than any other KD in the game, espeically considering the speed/accuracy of pistoleers.
You all knew this was Beta 4 anyhow.