Teras Kasi Archive
Thread: A Theoretical fix for Ranged Vs Melee Issues
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WookieSmasher
Mon Aug 25, 2003 8:21 am
#1
I have been reading quite a few posts that mention that ranged professions have a severe advantage over the melee professions due to the fact that they can run and shoot and the melee's have to stand still and thus get hit a lot.
I was thinking of a simple solution that doesn't nerf 1 class too badly and doesn't promote the melee's to GOD. Here is what I came up with.
If a ranged combatant starts running and the melee person starts running. The chance of hitting the melee person gets reduced to near-zero. So the melee'er is effectively dodging bullets when he is running. The logical reason is that an unarmed person will have to battle a ranged person quite a bit in there lifetime, so if they have lived this long there ability to not get hit by a blaster better be pretty good.
I have heard mention that melee'ers may get increased speed to be able to catch up to ranged people. I think that once both parties start running when they are in battle, the melee'ers default attack changes from unarmedHit to a knockdown or lunge attack. That way the first that they melee'er does when they catch up to the opponent is knock them down.
First things that came to my head. Thought I would put the discussion out on the floor.
I was thinking of a simple solution that doesn't nerf 1 class too badly and doesn't promote the melee's to GOD. Here is what I came up with.
If a ranged combatant starts running and the melee person starts running. The chance of hitting the melee person gets reduced to near-zero. So the melee'er is effectively dodging bullets when he is running. The logical reason is that an unarmed person will have to battle a ranged person quite a bit in there lifetime, so if they have lived this long there ability to not get hit by a blaster better be pretty good.
I have heard mention that melee'ers may get increased speed to be able to catch up to ranged people. I think that once both parties start running when they are in battle, the melee'ers default attack changes from unarmedHit to a knockdown or lunge attack. That way the first that they melee'er does when they catch up to the opponent is knock them down.
First things that came to my head. Thought I would put the discussion out on the floor.
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