Teras Kasi Archive

Thread: KD on Test Timer per use or per use on each target?

Jambolaya
Tue Aug 26, 2003 9:25 am
#1

Can anyone update me on the following:


1. Is the KD timer effective after each attempt, successful or not?


2. Is the KD timer applicable to each use of KD (for all targets) or only against the target that last received a KD attempt?


Thanks




---------------------------------------------
Yamo Ka'ma, Explorer - Wanderhome

"That's it man, game over!"
Selwynn
Tue Aug 26, 2003 9:40 am
#2

Hello, unless its changed, previous posts from Dev tracker and testers on TC indicate the following things:

a) the timer only initiates after successful use of the skill
b) the time is target based, meaning you could use KD on multiple targets in less than 30 seconds, but not on more than on target in less than 30 seconds.

What I want to know is this: if you use KD on a close range target, and that target instantly gets up and starts to run away (which happens all the time) is there a separate time for other skills, ie. could I still have at least one shot at using lunge to stop him? I think its particularly unfair if I use KD and then have both that skill AND A second skill I haven't used yet both be invalidated for 30seconds. If I use knockdown, and start a 30 second timer, then as a target gets up and flees I can still lunge at him or her to try and stop it, which initiates a second lunge 30 second timer, that makes more sense. If using one skill elimites two of three skills completely for 30seconds that's ridiculous.



Laurianna Goodspeed, TKM, Master Chemist
Knights of the Old Republic PA
Scylla server - Coren, Naboo

"I survived Melon Nerf 2003"

RunemonIV
Tue Aug 26, 2003 9:55 am
#3

what i would like to know is why there is even a timer for our useless posture changes we have?.. i mean its not like we can slow anyone down.. and now kd will work the same way with a five second down timer.. knock em down they get back up and run away..


still havent fixed our running and attacking problem


im about 5 minutes away from totally unlearning all my tka skills and go the way of the care bears and start making weapons or something..


i picked this class because it appealed most to me.. i picked this class because we were supposed to be the top of the food chain in melee


now.. we wont be.. a master swordsman will kick our duff


a master pikeman will do it quicker


and a fencer will do it with more pazazz..


tka is now worthless i cant believe the devs did this to us.. worse yet is the fact that they are ignorant of the devastation they have caused by all this..


i never asked for all the things most of you guys did


merely.. wanted to run and attack.. and if a fight started near me i wanted it ended near me with me the winner..


now KD will be as useless as lunging... both have timers


i got used to the huge ham defecit on our KD.. picked up Pistoleer to compete like the devs wanted.. now they are nerfing pistoleer..


this is retarded... so basicly if im not a bounty hunter carbineer or rifleman with a t-21 im not worth a crap.. this is the state of affairs in this game which is tending to bend slightly to the stupid side of the force


the devs say things like balance and keeping players in line with creatures and all that bull... point of the matter is NEVER once have they said what that balance would be or how they wanted it to happen so it only goes to conclude that they have no idea what to do and are only trying to please the whining masses.. which of course is only making things worse




Day one Veteran of the game.. just a little fed up.. /tiny
DrBonzai
Tue Aug 26, 2003 9:59 am
#4

I have not played the test center but a player who did posted some info about KDs 30 timer and i'll try to relay it as bast as I can.


KD timer works only if you are successful in useing KD on your target. The TC player said that the creatures and NCPs he fought were not able to get up for 15 seconds so this means his target was down for 15 seconds and once his target was able to stand up again it was another15seconds till he could he could use KD again on that target however he said that he was not sure if it worked like this in PvP or very high level targets in PvE.


There is no timer on how many targets you can use KD so if you were attacked by 2 targets then you can KD both targets if you choose.


I still dont like the 30 second timer and I think they should lower the time we could use KD again because it means that I will have to develop a sixth sense on when I can use KD again. For those who dont aperfect sense of timing on when to use KD will be seeing the cloning facility alot.



DrBonzai.

Mori-Mori
Tue Aug 26, 2003 10:01 am
#5

hmm. does one type of KD stack the timer with another? i mean, can i alternate a TKA knockdown with my pistoleer buddy's knockdown? or are they both using the same timer...?
Seflyn
Tue Aug 26, 2003 10:03 am
#6






RunemonIV wrote:

what i would like to know is why there is even a timer for our useless posture changes we have?.. i mean its not like we can slow anyone down.. and now kd will work the same way with a five second down timer.. knock em down they get back up and run away..





Because people are chain spamming posturedown attacks (or knockdown withbuffs) on mobs so they can't move. You can solo Dark Jedi Knights with a double bleed and 10000 posture down attacks (this is ranged). I'm not sure how powerful TKAMasters are because I've not even made novice yet, but that is why ranged posture down is getting the nerf imo. It would be nice to see all melee classes getting some more defence and much lower HAM costs.


If you wanted people to stop soloing red mobs, taking away thespecials that stop them from even being hit seems the best way to do it. Expect a smuggler panic shot nerf coming to a server near you.




_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
DrBonzai
Tue Aug 26, 2003 10:07 am
#7

Not sure but I thought I read that the pistoleers were going to lose their KD.




DrBonzai.

DrBonzai
Tue Aug 26, 2003 10:21 am
#8

Ina very good post a player said that while it is possible that the devs willfind a solution to the KD issues that both pleases the players and devswhen the next patch comes out wewill probably see only a patch for KD and nothing else for theteras kasi professioneven though the devs are working on the the many broken issues ofteras kasi. He said the reason for this is that the devs are in a hurry to fix issues they see as more important so this means that while the KD issue might be solved the other issues of teras kasi will not. *sighs*



DrBonzai.

Jambolaya
Tue Aug 26, 2003 10:40 am
#9

I figured the answers were out there somewhere but didn't know where to start. Thanks all and particularly to Laurianna. I'm interested in the answer to your question.



---------------------------------------------
Yamo Ka'ma, Explorer - Wanderhome

"That's it man, game over!"
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