Teras Kasi Archive

Thread: TKA in PVP = certain death for TKA

Stupidel
Fri Oct 10, 2003 7:01 pm
#1

Hello,


Ok, i've been reading the forums here and noticed no one has mentioned the one problem i see with pvp and tka. This makes me wonder if i'm missing the solution. The problem i see is this, before, assuming of course i could sneak up on them,I could KD2 and then unarmed3 and 1 maybe 2 times and usually kll off my target. Now however, due to lower dmg, the target can get back up and run. Once they run, unless they are dumb enough to stop, they could take out the wimpiest cdef pistol they have and shoot you too death at 1pnt of dmg a shot and there's nothing the TKA could ever do about it as TKA will never catch them again. Is there a work around for this? Any sugestions? thanks



Shasvoco t'Kaw.

CrazyRedd
Fri Oct 10, 2003 9:31 pm
#2

Lunge Lunge and more Lunge.
Gknee
Fri Oct 10, 2003 11:00 pm
#3

2m from my prey and kept getting Target not in range. very annoying...don't know what is going with this. So yea..pvp + TKM = certain death



Nosmina Osoga
Proprietor of The Dew Drop Inn
Mesric Sanctuary, Tatoonine
(mmmm.....Cake.....)
Minty freshness!!
SexyPimp
Fri Oct 10, 2003 11:07 pm
#4

lol certain death? pplz say tka/doc are gods right now, espcially with mind buff, once u knockem down justdizy dizzy dizzy mind hit mind hit mind hit, they run, lunge they should fall from dizzy.


I owned severalcommandos no problem...




Rilu Ishkibob
Prof. Mastered(TERA KASI ARTIST, DOCTOR, MEDIC, SCOUT,MARKSMEN, PISTOLEER, FENCER, BRAWLER, PIKEMAN, COMBAT MEDIC)
If you use a nuclear missle to kill a fly, you won't have one dead fly. You won't have a fly left at all. =)
http://carcino.gen.nz/images/image.php/463c5922/arguing.jpg
ZamMeLon
Sat Oct 11, 2003 1:04 am
#5

nothing wrong with pvp - we can actually last longer, just try NOT chasing people kiting you.




Nyii,
Shadow Gypsies
Udi_C
Sat Oct 11, 2003 1:05 am
#6

master here getting my butt kicked in pvp by novice pistoleers in duels.


im 1 m away "target is out of range"


the only hope for melee against ranged,knockdown, is broken. i dizzy him he stands back up. since when can you stand up while dizzy.


and why does it take me 6 hits to kill someone with unarmed hit 3. the day before the patch it was a one hit kill even without my vibro knucklers on.




I /bo trans for a living.
ZamMeLon
Sat Oct 11, 2003 2:48 am
#7

because there is a 75% reduction in damage (on top of the 75% reduction already) to EVERYONE, will be fixed tommorrow--- nothing to whine about then.



Nyii,
Shadow Gypsies
Azhreal
Sat Oct 11, 2003 9:53 am
#8

Learn some tactics. I roll into Moenia Overt every day and manage to kill off a good 11 or so before I'm taken down. You can't get kited if you don't chase after the person.



-starsider
-who loves kitty?
Scizzot
Sat Oct 11, 2003 3:07 pm
#9

first off.... have you ever fought someone with the new reduction in pvp damage? specials are absolutely worthless. it costs more to use unarmedhit3 then the damage it does to someone. so basically stun/intim/and blind are the only good specials.



i think armor is going to get really popular. ok ya maybe a KD2, and a unarmedhit3 wouldn't hurt, but most moves costs more then dam they deliver. i tried to have a novice pistoleer incap me, so i could use force of will in his camp to get him good camping xp, but the guy couldn't incap me. he was using bodyshot2 and hurting himself more then me. so i advise just using the status changing specials and letting your normal blows do the work.




concubine
Bloodfin
Sylune_heart
Sat Oct 11, 2003 4:54 pm
#10

Btw also .


I don't know if you guys realize this or not but Unarmed COMBO 2 does more damage then unarmed hit 3, notice one is a combo and the other is an unarmed hit.


Not only that but the cycle time on the Unarmed combo is shorter then Unarmed hit 3. Watch your combat spam you will see what i am talking about.



Syl

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