Teras Kasi Archive

Thread: sick of ppls complaints about pvp

Witter
Fri Oct 10, 2003 3:41 pm
#1

if you want to be viable in pvp, choose a ranged profession, or find a way to sneak up on ppl, it's silly to continue to ask for pvp help from the devs! you are a melee class, and that means you fight up close. stop complaining. if you want to melee pvp get master brawler for lunge2 and stop asking for stretch armstrong arms! i mean come on you can hit just as far as a friggin combat staff now! does that seem right? this is a role playing game, play your roles as meleers! if you want to role play a ranged player go choose a ranged profession! I mean come on, anyone seen Indiana Jones? remember the scene with the swordsman? bang one shot done! deal with it this game is supposed to reflect at least some realism.
Faxi
Fri Oct 10, 2003 3:56 pm
#2

LOL! I love that scene! Well you have made a good point, but ill bet a 100 bucks someone doesent get it
Witter
Sat Oct 11, 2003 1:12 am
#3

umm ok well try this after they fix pvp tomorrow. i still think we meleers (my self included) need to stop complaining about pvp gimping and realize that melee is meant to be crushed by ranged plain and simple. you will not win every battle, in fact probably 1 in 5 is a high estimate, but learn to burst and effectively use lunges and you can take 2-3 ppl out at a time every once in a while. the problem is ppl don't consider how to use their moves, they immediately start spamming thier "strongest" attack rather than combining weaker ones in conjunction with their "uber" attack to make viable strong combinations. i am a master swordsman/pikeman and i don't complain when i get my assss handed to me on a platter, because that is how it is meant to be! deal with it. to the DEVS do not cave on the demands of the tka's out there or even the other melee that complain about pvp. that is the way it should be. on the other hand ham costs ARE still too high for all melee classes except tkas which you say to have fixed last patch.
Witter
Sat Oct 11, 2003 1:13 am
#4

oh and the reason he got up so fast is because you spammed UK2 twice in a row, as soon as they are hit with a second attempt at a posture change they automatically pop right back up.
purpleuroboros
Sat Oct 11, 2003 1:14 am
#5



Witter wrote:
this is a role playing game, play your roles as meleers! if you want to role play a ranged player go choose a ranged profession! I mean come on, anyone seen Indiana Jones? remember the scene with the swordsman? bang one shot done! deal with it this game is supposed to reflect at least some realism.




And what, pray tell, is our "role" as meleers? You're asking us to look at a Star Wars game with realism? First of all, it's a video game...those bend if not break the rules of reality all the time. Second, it's a fictional universe, it's fairly silly to assume that realism applies here. Third, it's a game based on a ficitonal universe based in movies (and books, and comics). None of these things on which SWG is based have very much to do with realism.

Do police and military types only train in firearms? How can a blast from a lazer cause ANYTHING to bleed? When was the last time you had to fight a gianormous rat that was trying to eat you...oh wait, NYC, right.

Your point is a good one, but not ultimately valid since not very much else about the game is in the slightest bit realistic. I mean, you only have to eat when you want a stat buff? Come on. Also, being realistic, if you get shot in the head - whether you are using a sword, fists, or a flamethrower - you are still just as out of that fight, and it only needs to happen once. People die very easily in real life...but that wouldn't make for very entertaining game-play.

So, please, before you open your mouth and make yourself look really stupid, think about what you are really saying. All melee classes want is that cinematic-realism afforded the ranged classes. I've seen tons of movies where people with only fists or a knife or something can overcome people with guns.

If you want realism, there's this thing called "outside". I hear there's stuff out there, and sometimes...just sometimes, things happen.

Most people play this game for fun and entertainment, I assume. Anyone who complains that melee needs to be more valid in PvP just wants to have more fun with their skills. Is that really so wrong?
Witter
Sat Oct 11, 2003 1:24 am
#6

yes actually it is... you are as valid in pvp as you need to be. unarmed lunge2 has a range of 15+ meters, plenty to stop a kiting ranged player. and if you get close to them they are toast (except for the pistol whippers, which i still don't agree with) but as far as realism goes i did not say that it was supposed to be wholly real, rather somewhat real. in context their could be giant rat things, etc.. in space. eating that is a different story all together. i agree that we should have to eat to not suffer penalties, but that is an entirely different issue. If you want to pvp against non meleers, choose a non melee profession simple as that. otherwise stop complaining and have fun kickin the shiat out of the npc's and creatures. this game should not revolve around only making the pvp'ers happy, there is more than just the pvp aspect to the game.
allister2
Sat Oct 11, 2003 4:03 am
#7

I mean come on, anyone seen Indiana Jones? remember the scene with the swordsman? bang one shot done!



Yeah I saw that and I saw the making of the film, they brought in a sword master to play that part... spent months getting ready for that scene....Due to time limits it was supposed to be a long drawn out sword vs whip fight instead they went with the Indy shoots him and walks away.. as a matter of fact they had to shoot the scene twice cause the first time the sword guy made it a 5 min death scene, he had to try and get his 5 minutes of fame I guess.....bet that guy felt as cheated as melee guys do




Dragoth
TRR Warlord
Scrunts
Sat Oct 11, 2003 7:23 am
#8

just got a couple of things to say...



burst run, unarmed lunge2, dizzy, your most powerful move spammed = ownage



I aint even TKm and i've beaten BHs, Commandos, and pretty much anyone using that combo. What i like to do is do unarmed hit2, then combo1, then combo while they are knocked down, and finish with a leg hit, try it, it looks AWESOME




-=Haze=-
MASH
Finest Quality +2 Medical Supplies
-6220 -3755 Naboo, Mashedville, next to Shuttleport

Scrunts
Sat Oct 11, 2003 7:25 am
#9

"...What i like to do is do unarmed hit2, then combo1, then combo 2 while they are knocked down..."



(wheres the edit option)




-=Haze=-
MASH
Finest Quality +2 Medical Supplies
-6220 -3755 Naboo, Mashedville, next to Shuttleport

deadnewbie
Sat Oct 11, 2003 7:50 am
#10

You have plenty of skill points. I opted to compliment my Teras Kasi ability with Master Pistoleer. It's a rude surprise when I use my teras kasi skills with the pistoleer title or vice versa.



Imperial Minister of Information
MysticTrunks
Sat Oct 11, 2003 8:36 am
#11

You mean this kind of roleplay?


http://www.cybermoonstudios.com/8bitDandD.html



Va'len Grey
Gorath
"Understanding is a three edged sword.
Your side, their side, and the Truth"
Tanizaki
Sat Oct 11, 2003 10:43 am
#12






Faxi wrote:
LOL! I love that scene! Well you have made a good point, but ill bet a 100 bucks someone doesent get it




I get it. The scene was filmed that way because Harrison Ford had explosive diarrhea that day.



EmCee Flash
Master TKA - Master Smuggler - Pistoleer 0012
Colonel, Imperial Marine Corps (selling faction at 120 credits per point)
Corbantis Galaxy

SUPPORT >>> www.bluefrogserver.com
home of SWG Macro Magic and Minturno
Tanizaki
Sat Oct 11, 2003 10:48 am
#13






MysticTrunks wrote:

You mean this kind of roleplay?


http://www.cybermoonstudios.com/8bitDandD.html




Japanese animation is bad for you.



EmCee Flash
Master TKA - Master Smuggler - Pistoleer 0012
Colonel, Imperial Marine Corps (selling faction at 120 credits per point)
Corbantis Galaxy

SUPPORT >>> www.bluefrogserver.com
home of SWG Macro Magic and Minturno
Page 1 of 2
Previous Next