Teras Kasi Archive
Thread: different combos
hi guys! im a TKA in the works. I got my TKN a few days ago, and just last night got my knockdown and precision striking box. So i have all of the basic combat moves for TKA, with unarmed bodyhit1, and unarmedknockdown1. Also the blind and intimidate stuff. but anyways, what do you guys think is the best combo to use for creatures? i am currently using: intmidate, blind, stun, then hitting them with normal shot, or unarmedbodyhit1.
Not sure if this is thebest combo in the world, but seems to work just fine for the way I hunt.
- /follow;
- /intimidate1;
- /unarmedBlind1;
- /unarmedHit2;
- /unarmedStun1;
- /unarmedKnockdown1;
- /unarmedHit2;
- /unarmedHit2;
- /unarmedHit2;
- /unarmedHit2;
- Follow: Great for when you have an opponent starts running away.
- Intimidated: Increases the chance of being hit by attacks.
- Blindness: Applies penalties to both offense and defense.
- Stunned:Applies penalties to defense.
- Knockdown: Lower defenses, allows better damage dealt, plus, they cannot hit you while down.
even at master TK in pve you will want to keep using UH2. infact for the most part with power boost you could skip the blind dizzy intimdate on alot of things, and just go KD and UH2 over and over.
when they do infact release the combo system, we should have more then enough styles and effects to reach our peek potential dmg. if that is in fact an idea they are working on, and not just talking about.
most big encounters its wise to pop off intimidate first, then either blind or stun tellt hey both land.
your dmg hits should be in pve UH2, and keep leg shot handy, i would not bother with body shot,b ecause 70% of the dmg UH 2, and 3 does is health. but sometimes it does action over and over, thats when you want to use leg. to make more efficient use of your ham.