Teras Kasi Archive

Thread: Enjoy your KD2 because the lame devs will nerf it.

DrBonzai
Sun Oct 12, 2003 1:38 pm
#1

Enjoy your KD2 because the lame devs will nerf it because 4 months ago we players in the Teras Kasi profession were hit hard by a nerf to Teras Kasi KDs.


Here are the reasons why 4 months ago the devsnerfed KDs for TKAs.


1 They thought we TKA's were to powerful


2 They thought we TKA's spamed KD too much


3 They thought we TKA's relied on KD too much


SWG has been around for 5 months and yetthese lame devs (who should be fired along with HOLO and Q and the rest of the SWG crew) lack a vision in this game and fill that lack of vision with their idea of bringing politically correct BALANCE to all combat profession which always seems to feel like a nerf. Do you really think they are not going to nerf KD2? Do you think people are not already screaming nerfs to our KD2?



DrBonzai.

Valkari-TKM
Sun Oct 12, 2003 1:50 pm
#2

KD is simply an exlamation point. its supposed to represent exactly what happens to somone who lets a TKM stand within a foot from them and is TEF or flaged.


keep running in circles, because as the devs has stated: if the tka catchs you the games pretty much over, that is if he can catch you. its not a quote btw, but basicly what they said, when we asked about range in a report thunderwulf wrote for the corespondant.


basicly like i said its an exlamation point. you let a tka knock you down, the game should be over for you. the issue with knock downs and dizzy 4 months ago as you say, was not and had nothing really to do with the melee comunity.


holo stated that the negative side effect to the nerf to KD was melees in general. the target thus was specificly twords ranged KD and ranged posture changes, with a side effect of affecting melee.


if somone ranged KDs by intent the games not over, to the ranged class vs somone they knock down, the person who is knockded down is at a disadvantage, but idealy still has a chance.


if the TK knocks you down, the games over, only lag and or LDs could save you.




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

quillenl
Sun Oct 12, 2003 1:53 pm
#3

Had it been released when planned, and not delayed almost 2 months... SWG would have been around almost 5 months, as it stands it's been out a little over 3 months. The Knockdown nerf actually happened a few weeks after the July release and has not been returned to it's past funtionality. It is "STILL" nerfed and can not be spammed unless bugged. There has been abug where an npc knocked down would stay knocked down greater than the correct 4 to 5 seconds... but that is being corrected.


Not sure what aspect of KD2 it is you think will be changed within the framework of what I posted above? Damage? length? Time between KDs?





***Excess of Bloodfin***

"if your a docter go swordsman... we do the most damage the fastest! you wont need to blind and stun and such if you can just heal your self... GO SWORDSmAN! " -Keanti 9/17/2003
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