Teras Kasi Archive
Thread: Possibly solution to kiting... please read.
What if warcry immobilized the target for maybe 5 seconds at warcry 1, and 10 seconds for warcry 2?
It could be put on a timer like every 15-20 seconds or so..
I don't think it would be unbalanced..just make it so the target can still attack, just can't move for 5 seconds. The timer would keep it from being abused... tell me what you think.
1. Fix the laughable netcode. Nothing on my screen should EVER be out of sync with the server by more than the indicated ping time plus 10ms of processing time. 4-10 seconds is unacceptable.
2. Implement significant accuracy penalties for firing while moving. Something on the order of a 90% reduction in stationary accuracy for novices, scaling down to a 60% reduction in accuracy for elite masters. This penalty could vary slightly based on physical weapon size.
3. Implement significant movement speed penalties based on equipped weapon size. Increase this penalty while firing the weapon.
4. Remove auto attack while moving. Make it a toggle based command.
5. Implement a 10% chance to fall down if firing in a direction other than the current direction of travel.
Xytroncore wrote:
Then remove the melee mods on all those who have it because it would be laughable to make them move like snails, have horrible accuracy, and yet still get crushed in 4 hits
There shouldn't be "melee mods" in the first place. Something taking more damage because of the weapon it has equipped is stupid.
vortex4 wrote:
The solution to kiting lies in common sense and realism. All problems can be solved this way.
1. Fix the laughable netcode. Nothing on my screen should EVER be out of sync with the server by more than the indicated ping time plus 10ms of processing time. 4-10 seconds is unacceptable.
2. Implement significant accuracy penalties for firing while moving. Something on the order of a 90% reduction in stationary accuracy for novices, scaling down to a 60% reduction in accuracy for elite masters. This penalty could vary slightly based on physical weapon size.
3. Implement significant movement speed penalties based on equipped weapon size. Increase this penalty while firing the weapon.
4. Remove auto attack while moving. Make it a toggle based command.
5. Implement a 10% chance to fall down if firing in a direction other than the current direction of travel.
Then remove the melee mods on all those who have it because it would be laughable to make them move like snails, have horrible accuracy, and yet still get crushed in 4 hits
Your a TKA.... welcome to SWG. Get used to being kited.
Never bring a knife to a gunfight, or in your case, nothing. Makes sense doesn't it? It's the way it is and always should be. Not like it matters, since Commando's torch anyone (gun or no gun) in one hit.
**edit**... you guys are some major ass's... I dont' think it would be too imbalanced... 5 seconds? what if that time was cut in half?
For a few more points you could grab the dirty fightning from smuggler, and give a LowBlow and catchup