Teras Kasi Archive

Thread: MY THOUGHTS UPON TERAS KASI

RevReb
Sun Oct 19, 2003 5:48 pm
#1

1) A stinkin Pistoleer should not get better DEFENSES


2) We should be quicker as long as we are not wearing armor


3) Our Damage output is more than sufficient


4)We need some status ailment effects added to our class


Taakar

wildcard1973
Sun Oct 19, 2003 5:55 pm
#2


-----------


4)We need some status ailment effects added to our class


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TKs already get stun, blind, dizzy and attacks for each indvidual pool. What else should we get?




Wildcard
Retired Tactical Commander - Ghosts of the Republic


I strike from the shadows, I do not exist.


swankiller
Sun Oct 19, 2003 5:59 pm
#3

INSTANT DEATH MOVE THAT DOES MILLIONS OF DAMAGE AT AN UNLIMITED RANGE!!!!11!!!!


that should even things out for teras kasi


(sarcasm to the EXTREME)


jiub




Remos.President.of.the.3/4.inch.club
| 1&1/2 on a good day | KRA
swankiller
Sun Oct 19, 2003 6:01 pm
#4

forgot to add im tired of hearing that we need to be better. go look at thepikeman skill tree,then watch them fight mobs and tell us why we need more boosting and not any of the other classes im mean really look at the FINAL*UPDATE* thread and look at what we are going to get with the next hot patch or with the mounts patch.


jiub




Remos.President.of.the.3/4.inch.club
| 1&1/2 on a good day | KRA
Vorlin
Sun Oct 19, 2003 6:11 pm
#5

Agreed, with the upcoming final update (although I don't think it will be final, more of a longer-lasting), I'm more than happy with what we get. I want to see the other melee classes, especially pikemen, get some good changes as well as they've suffered through quite a bit as well.
o0MaSTa0o
Sun Oct 19, 2003 7:56 pm
#6

ok im stupid... could some1 plz give me link to the "FINAL UPDATE" hah likes it going to be the final one anyway like the previous guy said.



Iatip Ehievea
THE UBER AAAA POSTER
IDS Guild Leutenant..2.0 (retired)
JohnTheYellow
Sun Oct 19, 2003 7:56 pm
#7

I have to concur. After this next patch comes out the devs should really make an effort to start effecting some changes towards the other melee classes.(not that they shouldnt have been doing this all along but it is really long overdue for them considering all the attention we have gotten as of late) I sincerly hope that the devs are effecting all these changes on teras first to act as a resounding board before implementing similar changes to the other melee classes. I believe the other melee classes need to be balanced against each other, each having their own strengths and weaknesses. That being said I dont believe that Teras are over powered by any means, we are just overpowered in comparison to the other melee classes.Anyway i have started rambling on now in my current state of inebriation so i leave it for you guys to hash out further.



Give a man a blanket and you keep him warm for the night. Set a man on fire and you keep him warm for the rest of his life.
Xeranx
Sun Oct 19, 2003 8:19 pm
#8

I whole-heartedly agree. The other melee classes should get some enhancements. Right now pikemen are absolute garbage. I have an alt pursuing master and I was very upset to see that the most effective weapon pikemen have at novice bralwer drains your health pool like crazy and forces you to miss as though you were trying to hit your mark blindfolded. Not to mention that TKA now has 10m range without vks equipped, but an individual with a staff has a range of ONLY 4m. Where did get that? To even think of making the ranges the same is ludicrous. Pikemen should have greater range than all melee fighters. They should be about as fast as a heavy swordsman if not a fencer and more accurate.





Teräs Käsi Master 9-27-2003
Master Smuggler 3-04-2004
GoodToTheTouch
Sun Oct 19, 2003 8:21 pm
#9

DEV needs to stop nerfing and start improving...

I feel sorry for other classes, but we also need to get better knucklers that don't cost so much in ham, I mean we basicly incap ourself no matter what we fight, at least that seems to be the way it goes
RicoUnderwood
Sun Oct 19, 2003 8:36 pm
#10

Again even though I'm usually not one to say "fix them, not us." With this upcoming patch I'm MORE than happy with TKA. There are a few minor issues but the other professions are needing major work.




Tobie

Boyscout, Plays with Tinkertoys, and Professional Stray

Bloodfin's Current and Wanderhome's original Magic Kool-aid boy

DukeHondo
Sun Oct 19, 2003 9:21 pm
#11






Xeranx wrote:
To even think of making the ranges the same is ludicrous. Pikemen should have greater range than all melee fighters. They should be about as fast as a heavy swordsman if not a fencer and more accurate.





Uh I level with..


TKA/Creature Handler and Pikeman/Doctor as my Swordsman hybrid (I just unlearned Master TKA/Fencer and am going to just get master Brawler instead and keep some stuff from those two and grab a few skills I want more.. =P) -- And the Pikeman frequently outdamages me per hit.. =P Highest hits a few K over mine. =( Which sucks, but it isnt total crap. It's pretty decent.. Granted the TKA will outdamage both of us overtime.. But Pike/Swordsmen are pretty level.. Why? Pike gets KD, Sword gets mind bleed. =) In straight duels I only win if I warcry then mind bleed.. lol.. Otherwise I just get KDed and take a HUGE hit before it lets me stand (Sometimes I can stand right up, other times up to 10 seconds before it stands me up when i spam stand). And wins..


ALL melees need a major boost, except TKA. TKA is pretty **edit** powerful. Anyone who doesnt think so is, quite frankly, a newb. Meditate is the most useful ability in the game.. Power Boost is **edit** good, too




Hondo (Radiant)
Yoda - Lineage 2 (Kain)
Robinhood/Hondo - Lineage 1 (Dep/LoA)
Hondo - Guild Wars
Hondo - World War 2 On-Line
Takia
Sun Oct 19, 2003 9:55 pm
#12

Response to B: Then ranged could just unequip armor and still kite us,


Solution: Make ranged weapon users run slower while holding a ranged weapon.




Takia / Corbantis
Mastered Prof's-
Creature Handler-Teres kasi artist-Brawler(holo1)-Marksmen-Medic-Doctor-Pistoleer-2nd holo(ARMORSMITH)ahh
deadnewbie
Sun Oct 19, 2003 11:01 pm
#13





Solution: Make ranged weapon users run slower while holding a ranged weapon.







So you want ranged users to bleed you then put away the gun and kite you as you bleed to death?




Imperial Minister of Information
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