Teras Kasi Archive

Thread: About the TK defenses

DarthBoiler
Fri Nov 07, 2003 4:37 am
#1

Hi all,


I´m a TK 1-3-4-2. Yesterday I was talking with a friend (he´s a master commando) and he sked me if the TK defenses work always or only when you are fighting unarmed. I didn´t know it so I´m writting here for that, do the TK defenses work if you are wearing a commando´s or any other profession´s weapon?


Thanks.




Boiler ==================> Unlocked 18/6/04 26 professions done.
BenZion
Fri Nov 07, 2003 4:42 am
#2

Affraid not,


Each skill tree Has its own unique defense system,


the only way a thing like this would work is if u were a bounty hunter with let say pistols 1-4 from pistoleer tree than while using ur scatter pistol u would get the bounoses since it is a pistol .





Torongil - Jedi Knight (OSS)
NobodyHasThisHandle
Fri Nov 07, 2003 5:12 am
#3

Melee and ranged defenses will stack. Unarmed toughness will only apply when he is unarmed or wearing a vibroknuckler.



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KiloCharlie7
Fri Nov 07, 2003 5:12 am
#4

I'm not sure about the new CoB defenses, but general defenses like ranged defense & melee defense should stack with any bonues from other classes. As for resist type (i.e. defense vs. position change, defense vs. blind, ect.) I'm uncertain, but as it doesn't sayUNARMED defense vs.(fill in the blank)I assume that they'll stack as well.



Akiyuki: Master Artisan/ Novice Tailor/Novice Armorsmith/TKM

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lammergeier
Fri Nov 07, 2003 5:25 am
#5

for those that insist that ranged defense and melee defense do NOT stack between classes, please refer to the skills:


master musician


master dancer


master ranger


all provide melee and ranged defense, and none of these professions use a weapon... well, TKA entertainer can still whup ya with a slitherhorn, if they're in it for giggles. or a fishing pole.


as for dodge/block/counter... I have dodged, blocked, AND countered as a TKA with no skills for any of these defenses... I can't say with certainty that the pistol dodge (which, again, is listed simply as 'dodge') will add dodge skill to ALL forms of defense, but it seems likely.


toughness stats are related, as their names and descriptions imply, to the weapon you wield.




---------------------"...race you to the cloner!"

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Lammergeier: bria------------------------------------------------Accipiter: ahazi

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Sicsempertyrannis
Fri Nov 07, 2003 2:28 pm
#6

melee and ranged defence affect the chance an incoming attack will miss you. Whatever your character has any weapon or fishing pole equipped is beside the point. So any profession has obvious uses of these skills if he/she ever gets to any kind of combat......
lammergeier
Sat Nov 08, 2003 6:27 am
#7

sorry, but the weapon currently equipped is PRECISELY the point the original poster was concerned with.


melee/ranged defense stack, no matter what you wield (affecting the to-hit of your opponent).


'weapon-class' toughness ONLY works against melee damage, and only when you wield the appropriate weapon-class. ie unarmed toughness only works with no weapon, or with VKs (or, again, with a fishing pole).


dodge/block/counter... I have no good data on this, but since TKA gets none of these skills, and a TKA will still use these skills, I would suspect that these skillmods ENHANCE your chances of using the corresponding skill, no matter what you have wielded. some have suggested that with a pistol equipped, you will ONLY block, and not dodge or counter. I don't use a pistol enough to test this.




---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
Sicsempertyrannis
Sat Nov 08, 2003 7:33 am
#8

I can see the original posters point. Just couldnt see any relevance how your example of musician etc. having ranged defence modifiers had anything to do with the facts of those modifiers stacking. Still cant =)




lammergeier wrote:

for those that insist that ranged defense and melee defense do NOT stack between classes, please refer to the skills:


master musician


master dancer


master ranger


all provide melee and ranged defense, and none of these professions use a weapon... well, TKA entertainer can still whup ya with a slitherhorn, if they're in it for giggles. or a fishing pole.







Otherwise agreed on your analysis.


I
lammergeier
Sun Nov 09, 2003 5:09 am
#9

the point of the master dancer/musician/ranger ranged/melee defense skill was to refute the first reply to the post... which said that even the ranged/melee def bonusses were weapon-dependent.


I was simply saying that non-weapon professions (sure, they can USE weapons, but these professions aren't bound to any style of combat) STILL get ranged/melee def, and therefore there is no reason to imagine that BH/pistoleer defense would stack with a scatter pistol, and not with an LLC (though as a heavy weapon, the 2.5x melee dmg still applies).


plus, I myself wear +16 melee defense clothing... which stacks with all the other skillmods.


sorry for the confusion.




---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
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