Teras Kasi Archive
Thread: Standing over someone about to do hit3. OUT OF RANGE
I'm pissed. Whenever I duel a marksman I kd them with unarmed lunge 2 and then when i am 5 meters away i start hitting unarmedhit3 while i close in and no matter how close i get it says I am out of range.
This is bull**edit** and should be fixed, it wouldn't take long. I end up using unarmedlunge2 for the entire fight most of the time. Another problem i have is after i kd someone sometimes and they get back up, while I am chasing them it also says out of range, even from one meter away.
It's hard to express how infuriating this in with words, but I do a lot of pvp, I have no range whatsoever and I don't plan on getting any because I am not leaving the brawler tree. I cannot continue to fight with this unfair handicap.
Other thing that really pisses me off is combat medics.
You can be the most deadly brawler on the server and a **edit** talking combat medic can come along and mind poison me and incap me with 2 turns. The gayest aspect of this is that when I'm poisoned I cannot use any of my tka attacks other than unarmed lunge2. Everything else is out of range.
Ok so please if any devs are reading this please use some other type of message to let someone off b/c when i get the out of range message i would like to be able to take it seriously. Whyhave it say"we decided to give these coward medics an upper hand over your heterosexual way of playing the game so suck it up and move on" every time i try and do hit three on someone while I'm poisoned?
Poison and burst run away, I'm no track star.
Does anyone who knows what they're talking about know if any of this bull**edit** is going to be fixed any time soon?
They are supposed to be improving it sometime by increasing melee range, but if this every comes into effect who knows. Ranged users will complain about melee having a range increase if it does, even though it is just needed to counter the server sync (lag) problems.
Personally only times I get involved in PvP combat, I just use lunge1, knockdown 2, then UH2 or UH3 and a lot of debuffs, intimidate warcryetc(all without VK's). Unless they are knocked down they get up again and the'out of range problem' shows and due to timers you don't have a chance to get a good hit for another 30 seconds unless they mess up.
Combat medics never really had a problem with if I see one, theybecome aprimary target. Can usually kill them before poison has enough of an effect. But then again I usually use a mind food buff and powerboost before going into a PvP battle.So my mind pool is over 2k in size for the 10 minutesthe boosts last. Plus with Doc buffs and powerboost, health and action are between 2k and 3k. I also carry muon gold with me to use if my mind does take a beating, usually gives enough of a boost to finish off and go find somewhere safe to regen enough. Then fight till downer kicks in, if lucky don't get incapped from it and slip away to wait for downer to subside and heal up.