Teras Kasi Archive

Thread: TKA and mounts... why you guys will love them...

Dathar
Fri Nov 07, 2003 3:53 am
#1

I've been experimenting with mounts on TC and i just wanna say TKA will rule pvp with these.... 1) we don't need specials for doing high dmg and 2) ranged players will not use them in pvp cuz off the special attack restrictions... so kiting will not be any problem after mounts comming live... and when the defence special "center of beeing" comes commando's, bh's and other raged players will have a real hard time too get too us in pvp since it works when mounted... just activate it mount and /gallop too your target and start hitting it silly with your fists or VK... pvp will be soo sweet after this... just remember too get a mount with a decent hitpointvs speed ratio like a dewback or a bol....Just my 2 cents



Dat'har Ackbor Creature Handler (retired) Teras Kasi (retired) medic (master) doctor (master) combat medic (master)

"All the changes made by the devs, even if we like them or not will be for the better"
Steegee
Fri Nov 07, 2003 3:59 am
#2

Last i heard the only non ch mounts will be kandu or spats. And commandos/BH don't need specials to do mass amounts of damage with llc and flamethrowers, so they can kite on a mount just the same. Personally i don't think mounts will be used for anything but traveling. But i dunno, i haven't logged into TC, perhaps you are right. We will know soon enough though.





Linse D'aja (Annoying Spy) - D'aja (Elder Jedi)


All right, but apart from the sanitation droids, bionic limbs, hyper-drive, moisture vaporators, galactic order, abolisment of slavery, star charts, the compact and efficient central government and interplanetary free trade, what has the Empire ever done?"

shhhh, don't scare the coyote
JiveTimeMofo
Fri Nov 07, 2003 4:04 am
#3

it was stated that BE's will be able to make non-ch versions of all the mounts. heard this second hand though.



------------------------------------------------------------------------------------
Jivetime Mofo

Master TKA/Novice Rifleman
Dillpoken_the_Slayer
Fri Nov 07, 2003 4:47 am
#4

i thought master ch'ers could train and sell mounts ... only thing is that a non ch player can only have a mount up to level 10 becaue of the ch nerf ... they wouldnt be able to use a dewback anyway since they are level 20 ... also the mount will count aginst a creature you have out and non ch'ers will only be able to have ONE pet out at once ... faction pet or whatever ... so choese your atst or mount i think insted of people growing away from ch like the change anticipates with mounts out i think more will pick it up



May the force be with the Dev's for they have brought the force to us!

Fexore Fentillo
MrMud
Fri Nov 07, 2003 5:05 am
#5

BEs will be able to lower the CL of mounts and therefore make them usable by non-CHs BUT they will have reduced stats so the dewback wont be any better than a kaduu



Seltak
(Retired) Master Armorsmith with 12 Experiemental points, RIS capable
Seltak Armor - Coronet - Corellia (625 -5113), EFF Fortress Mall - Fortress - Lok ( -2186 -3778)
Buying Giant Dune Kimogila Scales - Price negotiable
Brissa
Unlocked 24 April 2004 @ 32 professions
Dathar
Fri Nov 07, 2003 5:26 am
#6

there have ben made lvl 8-10 versions of ALL mountable creatures... and those can be tamed from the wild...




Dat'har Ackbor Creature Handler (retired) Teras Kasi (retired) medic (master) doctor (master) combat medic (master)

"All the changes made by the devs, even if we like them or not will be for the better"
Dathar
Fri Nov 07, 2003 5:27 am
#7

**edit** i need an edit button... the tameable lvl 8-10 creatures have kinda the same stats off those normal creatures... don't know if the devs are going to change this though...



Dat'har Ackbor Creature Handler (retired) Teras Kasi (retired) medic (master) doctor (master) combat medic (master)

"All the changes made by the devs, even if we like them or not will be for the better"
Numen
Fri Nov 07, 2003 8:38 am
#8

Any of though players you are fighing in PVP just take a few shots at your mount and it is toast. Unless your a CH also, the HAM on a lvl 10 creature is going to be very low. 1100ish at most.



Amandil Morier - Tempest - Master Chef
Mister_Heavy
Fri Nov 07, 2003 9:31 am
#9


I believe your mount also slows down while you're in combat. I see mounts being more of a means of travel more than anything else, although I'm sure people will find ways to squeeze every possible advantage out of them.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
Menoetius
Fri Nov 07, 2003 11:53 am
#10

What if you use KD on a mount and the mount falls down? What happens to the rider?




Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
Dathar
Fri Nov 07, 2003 11:55 am
#11

if used /gallop mounts speed up considerably even during combat tried this myself.. and as for 1 hit shooting the mount that's not quite true... if you move enough it's going too be very hard for commando's or any other range class too effectivly kill your mount... and as for hams on mounts.. the bol i have on test has 4k hams only the kaadu and carrion spat are light weights with 800 and 1100 hams....



Dat'har Ackbor Creature Handler (retired) Teras Kasi (retired) medic (master) doctor (master) combat medic (master)

"All the changes made by the devs, even if we like them or not will be for the better"
Mavarus
Mon Nov 10, 2003 4:28 pm
#12

Cant wait for mounts, sounds like I will do well with them. Thx for the info.


Master Commando/Smuggler 0040/Pistoleer 0003/TKA 0430/novice medic




Telkhar
^-^-^-^-^
-I would support keeping & balancing the current combat system.
But I get the feeling they don't care.

Mavarus
Mon Nov 10, 2003 4:29 pm
#13

Sry, miss type, forgot I dropped it for dirty fighting 4. TKA 0410



Telkhar
^-^-^-^-^
-I would support keeping & balancing the current combat system.
But I get the feeling they don't care.

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