Teras Kasi Archive
Thread: *idea* A different Path choseable by teras kasi students
get those flamers ready and the pilot lights lit.
this just hit me as a possible idea.
you know how those AT STs work now? how they can only attack rebels that are overt? NPC or PC?
make us the same. were balanced now. although i dont feel the deffensive acuity works, so fix that and were all set. but on the AT ST thing, how about weare allowed to chose a path at novice TK, one of them is the current path, the other wecan only fight other TK's and Jedi or any force sensative NPC/Mob?
sounds weird, yes, but think about it. it could eliminate dabbling, as XP would be crazy hard to earn, because wed have to kill NPCs all the time. TKs in this different 'path'would have to train in different areas than just trainers in a city. and our trainers could be undercover. give us quests to become a TK once we find the trainer, have unarmed 4 and the XP needed for novice TK, and to help in terain Negotitation master scout is a prerequisite. wed have to complete the quest to get trained in novice by that trainer. jedi could be the same, theyd have to craft a lightsaber and kill something or other before getting trained in initiate. upthe TK's alternate path'sdamage a little bit, maybe to +350 at master. remember, we are only attacking other TKs or force sensative NPCs, we cant engage in other combat, and make that path at TK a total useage of skill points. youd have no more left, be totaly dedicated to forse sensative NPC combat and quests from your teras kasi trainer, and not be able to attack a agressive mob, unless it has something to do with the force, or a quest.
Now, mob wise, if the TK on this path is agro'd, the only thing they can do is run and hope like hell to live. but the agro mobs wouldnt be so bad, as a teras kasi in this path would have different bonuses. they would be larger, like more melee and ranged deffenses, more deffensive acuity, more equilibrium, more damage, and increase melee toughness from 57 to 65 or 70 even. those forse sensative NPCs hit hard! they would also have a small ranged toughness, something like 25-35% absorbed, minor, but would help keep from dying in one shot.
The Teras Kasi on this path would have no force powers,just a different combat system(limited to what he/she can attack) and be a bit more powerful, have different moves, NO area attack moves, dedicated to 1v1 fights, have several debuffs and slightly higher damage multiplier specials, but still be limited to AP0, and at master AP1, but the sacrifice is huge, and there would be no VK certification(possibly a different weapon altogether?). also, since those teras kasi hunt down NPCs that have minor dealings in the force, have it so that a master in this path has a chance to 'detect' a jedi nearby. the chance would be determined on the jedi's visibilty. obviously if a jedi is on a BH mission terminal visibility would be high, so is the jedi walked near you, say 20 meters, this type of teras kasi would have a chance of detecting the jedi as high as the jedi's visibility. if its a successfull roll, like mask scent when it breaks, both the jedi and the tk are TEFed. whether the two engage in combat or not is up to either of them. chances are, by current lightsaber speed and damage, the jedi would win, but at least this type of teras kasi is a slight challenge, capable of downing a padawan at master level and maybe a little tougher. maybe.
mainly this is just a totaly different, completely dedicated type of combat profession, and would be similar to a teras kasi elite-elite profession, only not; on the contrary its the same, but for a different cause.
balance issues could be seen that they are too powerful, hit too hard, or whatever, but all of this would be detered by the lack of availiable skill points, combat limitation, and ellusiveness. ill state again, that dabbling would be impossible due to the use of all skill points to train in this path, and PvP is only possible with other Teras Kasi, different path Teras Kasi, and force sensative NPCs and Jedi if detected by a master.
so basicaly, put together something like this, answer the call to many people out there who want to roleplay their teras kasi as a force sensative hunter/killer, or protector. just like jedi, your either dark, or light.
to those thinking, WHAT!? he cant be serious, is he HIGH?!
no, i am serious. wed have quests, to those who chose to devote themselves, wed be limited to combat, thus not be overpowered (as we cant PvP except with our equals) and cant attack a regular mobile unless somehow it has a connection to the force.
this would also emphasize roleplay, as people who travel to dathomir, with all those nightsister baddies, and those force sensative guys that pop up now and then, could hire or bring a teras kasi whose chosen this path with them as a means of some better protection against these strong NPCs.
i dont think many people would take this profession on, limiting how many exist, similar to jedi, people would be happy(some), and this would eliminate some dablling (as it costs all remaining skill points).
well? thoughts?
PS : some of the above might be repeated in other paragraphs or have other relevancies, disregard this, i was paragraph hoping as new ideas/balances came to me.
what you say makes sense, but its not changing a professions, its making a new one.
but yeah if done that means more bugs and exploits and whatnot, but when fixed and implemented, id drop TKM and go this route in a heartbeat