Teras Kasi Archive

Thread: What is the best melee weapon kit for Tera Kasi Artists?

Propolis
Thu Dec 18, 2003 9:25 pm
#1

I am trying to determine which stats each of the melee professions love most in "Melee weapon kits" so I can build good ones for my vendor. From making a few dozen last night and reading on the artisian board, I have come toseveral conclusions.


First off, a question. Do melee weapons even have a "Point Blank", "Ideal", and "Max Range" like ranged weapons do? I hope not, but then why am I able to make melee buffs that boost these?


Melee weapon kits have possible Major buffs (which reach up to 33%) and minor buffs (which can reach 16%).


Major Buffs - There is only one of these on a single kit
1 - Health Cost
2 - Action Cost (it is called "Pup wpn attack cost action")
3 - Mind Cost
4- Ideal Range (what does this do for a melee weapon?)
5 - Point Blank Attack Mod
6 - Ideal Range Attack Mod
7 - Max Range Attack Mod


Minor Buffs - There is usually only one, but can be as many as three of these on a single kit, one is 16%, the other two canrange from 3-10%.
A - Minimum Damage
B- Maximum Damage
C- Weapon Speed
D- Wound Chance
E- Ideal Range Attack Mod
F- Max Range Attack Mod
G- Point Blank Attack Mod (might not be possible as a minor buff)


When you use a weapon special, what pool does it draw from?


Could some of youTKA's please rank these in order of preference, only ranking the one's you'd like? Something like (I am going to pretend you use action since I don't know) - 2,6,4 and B, E


Thank you, Propolis.




Propolis,
Retired Character.
Contact Goa'uld in game, or GoaOld on these boards.
parplex
Thu Dec 18, 2003 9:39 pm
#2

for a pre-novice, they prob mainly want speed, at novice and up i dont really know, prob would depend on waht lines they for for first i would guess.if a master, they would want ham costs lowered(depends on what their two lowest would be). to be honest I used melee kits I made, but with the speed, i went through em pretty fast and got sick of adding em, heh, a pain to do, but as withall power ups, help




Parplex - Meow's and Inuyashya's sugar daddy
Master Meowmix - Your God
Inuyasha - in limbo ATM, but mainly just lazy, Ex Master Looter
Meows Whor - just add an e to understand
vaderbaiter
Thu Dec 18, 2003 10:14 pm
#3

Personally i use 33% mind cost/16% wound powerups, i do this because mind cost is what always gets me when using my VK's, i could care less about the wound mod, but the place i picked the powerups at only had this type of powerup with a mind cost reduction.If i could find ones with mind cost/damage then i would definately switch to those.
vaderbaiter
Thu Dec 18, 2003 10:17 pm
#4

Ya and parplex is correct about the speed issue, we attack so fast it takes no time at all to expire a powerup so for general PVE i dont bother with them as i dont have that much inventory space to devote to that many factory crates.Basically i only bust out the powerup for PVP or on the really tough mobs.
Page 1 of 1
Previous Next