Teras Kasi Archive
Thread: Did Meditation Change? I bled for nearly 60 secs....
Yesterday I kd/dizzy'd a Dark Tooper. He fell, got up, hit me, and fell back down. Now when he got up, he hit me with his night-stick and got a -280 health bleed. No prob... never happened from Dark Troopers before, but kunga's and the like. So I wasted him, then killed his bud, dropped to my knees to meditate the bleed away. I was disappointed.
After nearly 30 seconds of meditation (with regeneration on) I had to stand up, and pop a stim-b! I was still bleeding. I went back to meditation and about 15 seconds later had to pop another stim. It took nearly a minute to stop bleeding. Now I'm glad we have the ability to stop poison and bleeds and something is better than nothing, but I've NEVER had to take that long to stop a bleed. So my question is this:
Did the devs change anything in meditation that would affect this, or is this just a fluke? Thanks!
I have no knowledge of length of bleeding since I heal my bleeding myself. I CAN tell you that I am getting bled a hellava lot more since the patch.
The Devs defintely turned bleeding up, whether they meant to or not.
I had the same experience. I was bleed by tuskens a few times and meditate took over 2 minutes to get rid of the effect. It would have been faster for me to use my level 3 first aid on myself. That's not right. If I have full health, meditate should get ride of the effect before I get to zero health. Otherwise, what's the point? I realize bleeds don't incap you anymore but getting bleed in combat is enough of a penalty and a negative effect in and of itself. We shouldnt have massive downtime after it too.
I also noticed that NPCs are spamming specials now. I though developers wanted to stop us from doing that. Why make the NPCs do it? Getting one hit incapped all the time is not fun. I understand they want to balance things between having it challenging and having things fun. The way NPCs are set up now they aren't fun to fight.
Maharaja wrote:
The NPCs being too hard is the problems that we get as a result of only having part 1 of the 4 part fix right now. I believe that the knocked down opponent attacking/killing is a bug (one of many).Or it could be "part" of the "problems" that we are experiencing due to the fix not being complete yet.
Thats a very good point... TH even stated in the post that encounters would seem really out of wack until all the pieces were finally assembled that gives the combat engine its overhaul
The NPCs being too hard is the problems that we get as a result of only having part 1 of the 4 part fix right now. I believe that the knocked down opponent attacking/killing is a bug (one of many).Or it could be "part" of the "problems" that we are experiencing due to the fix not being complete yet.
And do people still think that CoB isn't working? - i feel sorry for those people(or for those who didnt know it was a command and just think its built in like me
I got a large one, I want to say 600 when it hit(just remember it wasent per tick). At least I know it was 400. Anyhow that took some time to get rid of. I can belive what was said because about it cutting inhalf.
Bleeding seems to work the same, its just that NPCs are doing it alot more. It seems that when you meditate as a TKM (not sure about other levels), that the bleed is cut in half for each tick( about 5 seconds). It will keep going until it reaches 1, then it stops. Example -
I am hit with sap blast for 400 damage.
i start meditating. and i see
Your bleeding has decreased.
The bleed is now 200.
Your bleeding has decreased.
The bleed is now 100.
Your bleeding has decreased.
The bleed is now 50.
Your bleeding has decreased.
The bleed is now 25.
Your bleeding has decreased.
The bleed is now 12.
Your bleeding has decreased.
The bleed is now 6.
Your bleeding has decreased.
The bleed is now 3.
Your bleeding has decreased.
The bleed is now 1.
Your bleeding has stopped.
And do people still think that CoB isn't working? Is it just PvP that you are testing with, because it seems to work fine in PvE. Yesterday I was testing it out against some nym's guards, but after I centered,the shots on me were a miss, dodge, counter, and miss. Did the same thing last week in the nightsister mines, couple of dodges and/or counters when I use it. Ive been using it alot and seems to work, but I haven't tested inPvP.