Teras Kasi Archive

Thread: TK's ability limitations with Swords/Fencer/Pikes equipment

Rabenschwinge
Sat Aug 13, 2005 3:23 am
#1

Hello,

I am looking for info about in how far the usage of equipment prohibits the abilities of TK.
And - since I am not TK and never have been - how you evaluate this loss of an ability vs. the advantages the equipment brings vice versa...

In detail my questions concern:
PSGs
Armor, especially battle armor
One-Handed and Two-Handed Weapons and Polearms

PS: Here are some is a skill point table to consider for a master swordsman / TK master
                 Genaral Melee | TK  | Swords | Σ unarmed | Σ Two-Handed
Accuracy: +145 | +75 | +110 | 220 | 255
Speed: +45 | +65 | +75 | 110 | 120
Melee Defense: +160 | +75 | +50 | 235 | 210
Ranged Defense: +115 | +75 | 0 | 190 | 115


Thanks
Sharven

Message Edited by Rabenschwinge on 08-13-2005 12:24 PM

Message Edited by Rabenschwinge on 08-13-2005 12:48 PM




Lt. Sharven Figohic - Infinity
Wardancer & Space Beast Of Prey

Moonshadow Wiki & ForumsMoonshadow info on swg-wiki

TravonLepen
Sat Aug 13, 2005 5:06 am
#2

TK's can wear psgs with no deduction in ability. Comes in especially handy when fighting ranged opponents.


Teras Kasi artists get what is known as "Innate Armor."


Although we need more testing/comfirmation from the devs, it is believed to be equal to a suit of armor with 6k resist to all damage types. This equals roughly a 45-48% reduction in damage intake.


The downside: Equipping ANY piece of armor deactivates your innate armor, so you'll have to be careful as to you clothing choices. Right now, pre-cu ubese shirts and mabari belts do not effect TK innate armor so you can safely wear those afaik.


That being said, innate armor doesn't discriminate depending on the weapon you're using, you can wield anything and still receive innate armor protection, so you can use 1 hand, 2 hand and polearm weapons while still being protected.



I hope I have answered your questions, but if you have more, post them here and we'll try to help as much as possible.





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- Make no MYSTake, the Bears are going to the Superbowl!!

Rabenschwinge
Sun Aug 14, 2005 3:34 am
#3

Erm... so it's only the innate armor?
If I have a physical armor that's better than the innate armor I equip it, if not I don't?

I know where to get armor with 6530 kinetic & energy resistance and 5500 something on the elementals. A little better than innate armor but not remarkably better. And very expensive (1 million credits for a full set...)




Lt. Sharven Figohic - Infinity
Wardancer & Space Beast Of Prey

Moonshadow Wiki & ForumsMoonshadow info on swg-wiki

TravonLepen
Sun Aug 14, 2005 7:44 am
#4


Swordsman and fencer give you battle armor certs, so if you have a set that's better than the innate, go for it.



___________________________________________
Imperial.TRA6ON.Officer¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



- Make no MYSTake, the Bears are going to the Superbowl!!

Riemei
Sun Aug 14, 2005 1:49 pm
#5

If you have the means to wear and maintain a set of armourequivalent or superiorto TKIA's 6k across the board, then you don't have much to gain from most of TKA's skill tree. Take TKA x1xx for improved center of being, which is exceedingly useful, and possibly also 2xxx for power boost, which issomewhat useful.
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