Teras Kasi Archive

Thread: is anyone a tkm and master smuggler

Gloomandglory
Fri Aug 12, 2005 5:03 pm
#1

Im a master smuggler / master pistoleer, before cu and beforeI erased my old character, i was a tkm / master medic and had started doc.I love smuggler and the first character i ever created was a smuggler....what can i say its in my blood lol. I also like the idea of not having to wear armor, however with all these negative post Im kinda worried about goin tkm again. What do you all think of tkm / master smuggler and maybe 4004 pistoleer. That will keep me from doing to much. All Ill have to do is drop some commando and pistoleer, gain some tk and im there. Please someone enlighten me. Thanks for the replies.



Colonel Alister Caine
Master Smuggler
Master Pistoleer
Iawo
Sat Aug 13, 2005 2:07 am
#2


I'm a brawling smuggler, if that's what you want to know. No, it's not uber. Yes, I can solo. I can't solo some of the top end stuff like the TKM/Doc/Swords guys do, but I can solo juvenile and canyon Krayts with the help of my med droid. He usually gets incapped about 1/2 way though the fight, but I have had him last the whole fight if I make him "stay" and then pull the krayt within about 20 or so meters.The droid also has some combat and auto repair, but the auto-repair is currently bugged so it doesn't have an option to turn it on after the initial call. Even incapped, it still boosts my healing to around 1000 with novice medic and +18healing eff bio clothes. Not great, but good enough to get by.


I'm mostly TKM, but I use armor break and headhit from swords, and every now and then I'll pull a pistol land an overwhelming shot, restraining shot, and low blow, then switch back to knuckler/hands. Just make sure you refresh CoB first though, because it really hurts if it wears off when you are holding a pistol in melee range. If I'm in a group that decides they want to take down something I can't tank (like an Ancient or Grand Canyon Krayt), then I'll pull out a pistol and kite with everybody else. Have a rifleman pull and start running, then you start landing the speed and attack debuffs while you run along beside it. As long as the rifleman stays alive, you probably won't get aggroed since you aren't doing as much damage.


If you wanted a more ranged weighted template, you could probably go TKM/M Pistols/ a line of smuggler + novice medic and3 FS skills. I wouldn't go master smuggler if you are going ranged unless you decide to drop TKM. Smuggler itself doesn't seem to add much in the way of defenses and offensive abilities, just some crowd control (which pistols already has lots of) and smuggler abilities.


Why do I do it? Because it's cool beating the crap out of things with my master smuggler tag on and a set of black leather bio clothes.


Message Edited by Iawo on 08-15-2005 06:55 AM



Iawo Eatevai
Zabrak Rebel Smuggler
Crimson Phoenix Ace

I thought the NGE couldn't be any worse than the CU, but I was wrong.

PlanetSide names: Reeb - Emerald TR, Reebx - Emerald NC
Gloomandglory
Sat Aug 13, 2005 8:31 am
#3

I like the idea that i dont have to wear armor and with that new bandolier that holds 50 items that I just got, I think my character will look really neat. I will probabaly always keep smuggler. I love the theme and it has so much potential. I really miss TKM and would like to give it a shot again. My only problem is I was really afraid I wouldnt be able to do anything with TKM, master smuggler and some pistoleer. I could go your route and take TKM, master smuggler and some of swordsmen and medic. I just have no clue what line of swordsmen to take. I have never done swordsmen before. Thank you for your reply and if anyone else is a smuggler/TKM or just would like to suggest something, please feel free to. Im open to suggestions. Thanks again.



Colonel Alister Caine
Master Smuggler
Master Pistoleer
Deanonious
Sun Aug 14, 2005 4:28 am
#4

If they ever put in the entire Smuggler Revamp where they add Melee Abilities in with the Ranged Abilities of Smuggler, I think TKM/Smuggler would be an awesome Template. Pre-CU I was going to go MSmug/MPistols/TKM but now that they changed the Pre-Req's for all of the Elite Classes that just isn't possible anymore. I will keep my eye out though if the Smuggler Revamp ever goes live and does what they claim it will do, TKM/Smuggler will rock!!!


Eninyyak the Wookie

Master Smuggler
Giant2005
Sun Aug 14, 2005 11:17 pm
#5

No offence but I think that tkm smuggler and a bit of pistols would be a horrible template, I used to be a tkm msmug and a bit of swords I think it was, and didn't really do so well as a brawling smuggler. I thought I was tough but got pwned pretty regularly and if u r planning on being a pistol using smuggler with TKM as an armor than that would be a big mistake, the only think tkm is really useful for is improved cob and with a ranged weapon equipped it can't be used, I was never able to use my pistol as a tkm smuggler as it absolutely crippled my defenses - even when I was rooted it was a better option to just wait it out as opposed to equipping my pistol and fighting back



TASCA
Colonel of the Rebel Army
Master of the Ancient Art of the Teras Kasi
Best looking Trandoshan in all of Bria
Creator of the Worst Sig in Bria

Gloomandglory
Mon Aug 15, 2005 8:26 am
#6

Ive thought about that. Right now im thinking Ill probably go with TKM/master smuggler with some medic and swordsmen. The only problem is that I have never done the swordsmen proffession and dont exactly know what lines to take. What exactly isa brawling smuggler template? Oh, and by the way, at the moment Im novice tk. The last time I mastered tk all i did was go to fort tusken with some speed sliced vibro knucklers and work my a$$ off for a few hours. Now however, with the cu I have no idea how to level tk. Ill probably just get a few huge hunt groups together and do it that way but I believe I do more damage unarmed than I do with knucklers. Thanks again for everyones replies.



Colonel Alister Caine
Master Smuggler
Master Pistoleer
Martimus
Mon Aug 15, 2005 2:00 pm
#7

I tried to make this work few times during the respec era. You get badly hit in PVE and PVP, but it is fun to roleplay. Professions are no longer self sufficient post CU, and ranged and melee do not stack well. When using a gun you only get innate armor from TK (not even that if you can afford armor), and COB (if you use weapon switch macro), but you accuracy/speed with a gun suffers greatly. When fighting unarmed, you only get few points of unarmed accuracy from smuggler, you seriously lack specials and defense from other melee professions, and good healing from doc. I am not usually inclined to always go with UBER templates and in concept this was an attractive alternative, but I found that its versatility did not make up for all the shortcomings.


The best move in this combo was feign death, because I had to use it A LOT



"If it aint broken, fix it until it is! (nge)"

Skill based system, turn based combat, Teras Kasi, Creature Handler, 
Ranger, BioEnginer, Swordsman, Fencer, Pikeman, Brawler, Riflemen,
Pistoleer, Carbineer, Scout. Skill, true Jedi, working economy, crafter
and entertainers that matter, professional interdependence. People,
inovation, originality, and fun....

Giant2005
Tue Aug 16, 2005 12:08 am
#8

Well swordsman the two lines I prefer most are the critical hit line and armor break, but armor break may be useless now with the new AB slices, no idea what to replace it with, I find that using Critical hit and improved combo attack as the 2 main attacks, you get a great damage output and not a massive action cost.



TASCA
Colonel of the Rebel Army
Master of the Ancient Art of the Teras Kasi
Best looking Trandoshan in all of Bria
Creator of the Worst Sig in Bria

pogocreek
Tue Aug 16, 2005 4:44 pm
#9

ahh it's not that bad, im master smug/ tkm, 2h sword xx44 and the melee speed line in fs. It's about how u play it, specially in pvp. u get good unarmed stats stacked in from smug so with bioclothes and a katarn ur hitting hard tk style. bit of a hassle switching to guns to get in the panic and concussion shots but it makes u extremely versatile.



Creek (Europe-Chimaera)
Selling Imperial Factionpoints at 110cpu
Martimus
Tue Aug 16, 2005 5:33 pm
#10



pogocreek wrote:
ahh it's not that bad, im master smug/ tkm, 2h sword xx44 and the melee speed line in fs. It's about how u play it, specially in pvp. u get good unarmed stats stacked in from smug so with bioclothes and a katarn ur hitting hard tk style. bit of a hassle switching to guns to get in the panic and concussion shots but it makes u extremely versatile.




It is definitely playable, and smuggler is always cool. If you are a great PVP player you can beat a good player, just not a great one (with a jedi or melee/ranged only template) . In PVE things are good in groups, just not solo (high end stuff). Maybe I was exagurating it a bit in my last post



"If it aint broken, fix it until it is! (nge)"

Skill based system, turn based combat, Teras Kasi, Creature Handler, 
Ranger, BioEnginer, Swordsman, Fencer, Pikeman, Brawler, Riflemen,
Pistoleer, Carbineer, Scout. Skill, true Jedi, working economy, crafter
and entertainers that matter, professional interdependence. People,
inovation, originality, and fun....

Iawo
Tue Aug 16, 2005 11:27 pm
#11


Oh it's playable. I wouldn't plan on doing much PvP with that temp because you will just get owned repeatedly. PvE though, you can get by just fine. You won't be a solo god, but you will be able to find things to solo just fine. I've survived 6 nightsisters on me at the same time, just killed two at a time, then feigned, popped back up and killed a couple more. I keep a looted adv laser rifle on me to pull things. Just remember, never pull out a pistol unless you refresh CoB first. I've only dueled once since I've had this template, and it was a full temp jedi knight I had been talking to. It was just a "for fun" duel. I could easily damage him, but he just did way too much damage for me to heal. Fight was over in about 30 seconds since he could outdamage me. He did say that I lasted longer than most, but it's hard to tell exactly what he meant by that.


If publish 22 fixes it so I can use my droid's auto repair, then I'll be do even better PvE. It doesn't do a lot of damage, but it does help. I'm still trying to find a Katarn or Necrosis nightblade that's less than 6 mill, but I might end up buying the 6 mill nightblade since it has pretty good unsliced stats. Just using a krayt blaster fist atm, and it's only capped on damage.


EDIT: Well I bit the bullet and bought the overpriced Nightblade. I must say that cut down my TTK on krayts by quite a bit.


Message Edited by Iawo on 08-17-2005 06:44 AM



Iawo Eatevai
Zabrak Rebel Smuggler
Crimson Phoenix Ace

I thought the NGE couldn't be any worse than the CU, but I was wrong.

PlanetSide names: Reeb - Emerald TR, Reebx - Emerald NC
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