Teras Kasi Archive
Thread: vibro knuckler ham cost
I agree the ham cost for unarmed hit 3 is very extreme, however look at the damage you can do every second, for me its in the range of 3k-3.5k in PvE. Thats the reason they put those ham costs in their to prevent you from spamming the special. I really havent noticed a change since the patch but I'll look at it tonight.
Either way I'm able to spam any attack after taking 2 brandy and 2 canalope, gotta love food. With doc buffs my ham bar never moved when I killed a rebel yesterday.
OneHung wrote:
i don't even use vks.
I did that until I went into the geno cave.......try hitting anything in there and you'll find out real quick you need the light armor piercing of the vk's.
Enhanced Mobs - all have Medium armor 40-50% kinetic
Genosians/Mercs - all have light armor with 40-50% kinetic
no vk's in this dungeon (if your solo) = dead
Yes, there has been a change. It was mentioned several months ago that HAM costs would work differently with weapons. Basically, the higher end skills are costing more than the numerical penalty on the VKs, while the low- to mid-range skills are costing less HAM than the numbers on the weapon show.
So for most people headhit, combo2, spin2, KD2 and UAH3 will have a higher HAM penalty than is on your VKs.
For example, if your unarmed HAM cost for UAH3 is normally 21|30|21, and you have a VK with 59|48|32, your total penalites will be 83|53|35 for a final HAM expenditure of 104|83|56. That's 32 points over what you had been used to before the patch.
On the other hand, if your unarmed HAM cost for UAH2 was 9|13|9, and using the same 59|48|32 vks, your total pealites are 37|24|16 for a final HAM expenditure of 46|37|25. That's62 points LESS than what you were used to before the patch.