Teras Kasi Archive

Thread: TKM... can it stand alone?

guessit
Tue Sep 28, 2004 3:16 pm
#1

I guess if your melee, and someone was dumb enough to run uphill without any scout,you would catch them and beat them up pretty good if they had no defenses. Though i personally dont think ranger is worth all the points cause you have to master scout, so even if you only took explore or harvest... you are giving up alot in the way of defense.







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RunningRoutes
Wed Sep 29, 2004 12:19 am
#2

Okay, I'm currently a Master Scout who is working on mastering Ranger (almost there) and rifleman (long ways to go). I've recently tried PvP and the rush is intense.

Here's the delima. I'm not willing to give up being a Master Ranger. Its a goal and a noble one at that. And I just love the profession. I do plan on mastering out Rifleman just to try it out at full power... but I noticed in my first PvP mass combat that I couldn't always get shots off at targets because of the brawlers being up close and thus blocking my LOS.

So, I began thinking... Rangers with the wayfaring tree filled out are insanely fast (+95 terrain, +70 burst run)... imagine how effective a TKM would be if he could basically outrun anyone who attempted to kite him.

So basically, here's the situation. After Master Ranger (including Master Scout), I have enough skill points to fill one tree in either brawler or marksman and the master out the related elite profession to that tree... plus 18 point that I can use for medic and/or ranged support I (if I'm using a ranged weapon).

That means I won't be able to do the fencer stack that seems rather popular. My question boils down to 2 parts: How effective will a Master Ranger/Master TKA be in:

1) PvP?
2) PvE?



------------------------------------------------------------------------------------
Star Wars Insider magazine #23:
"'Gospel', or canon as we refer to it, includes only the screenplays, the films, the radio dramas and the film novelizations."

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Ryutek
Wed Sep 29, 2004 12:39 am
#3

TKs can stand alone, but there will be some things you will not be able to scratch (main example is NS Elders). As long as that doesn't bother you then I would go for it. The extra defenses are a huge bonus in PvP (if template stacked) but not absolutely necessary. It just means that you will not have the edge in a battle against a stacker and will have to use other means to gain that edge (i.e. different combinations of foods until you know what works).

PvP will truly be the main obstacle as a pure TK, but it is possible with some experience.



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



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Horiir
Wed Sep 29, 2004 12:48 am
#4

Pretty much what dude said above, NS elders will chew you up, but many of the others have a effectivness against it. Rancors will be mince meat to ya as well. I know you would have problems on the corvette as well. Just do what ya want and enjoy it.



Mallashon Far'trunner
Been playing this game to long, way to long.....
Satisfaction is the Death of Desire.
Atama
Wed Sep 29, 2004 12:59 am
#5

You'll be ok. My personal opinion is that ranger is best paired with a ranged profession for PvE, since you get a ton of creature to-hit bonuses that only work with ranged attacks. But I admit I've been really tempted to go TKM/Ranger in the past, it's an awesome role to RP with (the wandering martial artist living off the land) and as a trandoshan I'd get bonuses to creature harvesting and unarmed combat alike.



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RunningRoutes
Wed Sep 29, 2004 1:19 am
#6



guessit wrote:
I guess if your melee, and someone was dumb enough to run uphill without any scout,you would catch them and beat them up pretty good if they had no defenses. Though i personally dont think ranger is worth all the points cause you have to master scout, so even if you only took explore or harvest... you are giving up alot in the way of defense.





/areatrack is a god send... both for harvesting and PvP. Give an extra 200 meters warning on people. Even on swoop bikes, that 200 meters helps.

As for the point expenses, I do tend to agree in the respect that I'm basically mastering a harder version of scout... but that's why we Rangers are pushing for the ability to use our traps on Players. IT would make us more viable as PvPers... and Tracking IV is 'Man-Hunting'... and when I hunt, I trap...



------------------------------------------------------------------------------------
Star Wars Insider magazine #23:
"'Gospel', or canon as we refer to it, includes only the screenplays, the films, the radio dramas and the film novelizations."

"When it comes to absolute canon, the real story of Star Wars, you must turn to the films themselves - and only the films." - Steve Sansweet, Fan Relations
Meat_Eater
Wed Sep 29, 2004 6:06 am
#7

In a PvP situation, TKM is fine all by itself. That said, you will need the standard ent buffs, brandy, canape etc. Just make sure you have a CoB macro running as it seems there was a stealth fix not too long ago and it actually works properly now. Some good stun armor and you'll be all set to wail on the opponent.

Meat

*edit* I am a TKM/Master Ranger and I love it, the Terrain Negotiation makes hunting rancors in rancor valley oh so much easier.

Message Edited by Meat_Eater on 09-29-2004 06:07 AM



Just biding my time 'till WoW comes out.
OberSenf
Wed Sep 29, 2004 8:46 am
#8


RunningRoutes wrote:

My question boils down to 2 parts: How effective will a Master Ranger/Master TKA be in:

1) PvP?
2) PvE?




1. I'm not an avid PvP'er (since I'm hunting usually), but I don't avoid it either. I'd say my successes are about 50/50 when engaged with rebels. I don't use burst-run all that frequently as I try to keep my fights to enclosed areas. TN definetly helps on the hills around Bestine for example, but you get that at scout. As with any class, I have to use my abilities as best I can: try to close the gap, apply state effects, lunge/KD and duke it out. I'm usually not buffed and wearing kinetic Ubese as opposed to regular PvP'ers who are buffed and wearing nice composite.


2. I hunt solo as I'm more effective this way. I can single draw most creatures when using terrain and distance, mask scent and camo all to my advantage. I can handle groups of creatures also. Warcry does wonders when played correctly (need to be area and not cone but that's another thread). There are very few creatures I have issues with. Even the high kinetic resists I can deal with (Rancors are not a problem. I have hunted their natural lairs all around Dathomir.) NS present a challenge, but I have won a battle or too when using my surroundings to my advantage.

I've played a TKM/Ranger for almost a year now and I have a blast doing it. I run a successful hunting business and it's a blast to RP. TKM is the most self-sufficient combat class I can be as both a Ranger and a Trandoshan. Meditate alone helps me greatly. The only thing I don't get is the creture-to-hit bonus that ranged Scouts/Rangers have, but I don't miss it. I rarely buff, but I do consume food and drink (accargram/brandy and various foods). I actually don't need to buff and I don't see a huge increase in my hunting speed when I do.


Hope that helps. Good Hunting to you.

Message Edited by OberSenf on 09-29-2004 10:57 AM



RissKei
TKM, Imperial Sector Ranger
Skinning the galaxy one beast at a time...
Had Abbadon, Lok

Temujin23
Wed Sep 29, 2004 10:09 pm
#9

I'm also a TKM/Ranger. (Just about 30k wilderness survival xp from master ranger.) I tried out fencer and swordsman, though I didn't go all the way to master with them. I eventually settled on tk for the same reason you're considering it (I think): self-sufficiency. This character is the first I've played a melee profession with, and I'm really enjoying tk. I think it goes really well with ranger, which I also refuse to give up for any reason, and it seems to be one of the more balanced combat professions. As others have mentioned, the meditate line is a HUGE step towards being able to handle things alone (why do you think so many other players supplement their swords/pikemen and fencers with just that line?), and the unarmed toughness is great. I don't do hardly any PvP, but the few duels I've been in have gone surprisingly well. A ranger/tkm can really shine in PvE, though. Sure, you should run from certain nightsisters and you won't be soloing krayts, but against most things you'll be fine. And if the devs ever remember that rangers exist and if they ever make us useful in PvP (fingers crossed for traps affecting npc's and players) a ranger/tkm would kick ass.

Regardless, these two professions together are really fun and I wouldn't hesitate to recommend this path to a fellow ranger. Whatever you ultimately decide, have fun.


al-djinn'i

Naritus Ranger/TKM



Wake up! Time to die.
SpunkyKuma
Wed Sep 29, 2004 11:32 pm
#10

"So, I began thinking... Rangers with the wayfaring tree filled out are insanely fast (+95 terrain, +70 burst run)... imagine how effective a TKM would be if he could basically outrun anyone who attempted to kite him."

I think terrain neg 0-50 is foot speed and 50-100+ is crawl speed, and burst run is efficiency on recovery I believe. Would be nice if +95 was actually the running speed on terrain, you'd litterly be Superman. I giggled when I encountered an overt that happened to pull out his rifle and spammed headshot3 on me while hitting the hills and I caught up to him and beat the crap out of him thanks to terrain neg.



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RunningRoutes
Thu Sep 30, 2004 6:04 am
#11



SpunkyKuma wrote:
"So, I began thinking... Rangers with the wayfaring tree filled out are insanely fast (+95 terrain, +70 burst run)... imagine how effective a TKM would be if he could basically outrun anyone who attempted to kite him."

I think terrain neg 0-50 is foot speed and 50-100+ is crawl speed, and burst run is efficiency on recovery I believe. Would be nice if +95 was actually the running speed on terrain, you'd litterly be Superman. I giggled when I encountered an overt that happened to pull out his rifle and spammed headshot3 on me while hitting the hills and I caught up to him and beat the crap out of him thanks to terrain neg.




I know for a fact it effects foot speed since a guild member and I had an impromptu race on completely flat ground. We need to go somewhere and I was about 15 to 20 meters behind him. I saw him jump ahead of me on the way to the building, I assumed he had bursted. We were on Ventrilo and I laughed and said, "So you wanna race?" I bursted and left him in my dust, and it wasn't because he had quit bursting... he was still in full sprint when I turned around to see where he was when I got to the building.



------------------------------------------------------------------------------------
Star Wars Insider magazine #23:
"'Gospel', or canon as we refer to it, includes only the screenplays, the films, the radio dramas and the film novelizations."

"When it comes to absolute canon, the real story of Star Wars, you must turn to the films themselves - and only the films." - Steve Sansweet, Fan Relations
Atama
Fri Oct 01, 2004 8:00 pm
#12


"I know for a fact it effects foot speed since a guild member and I had an impromptu race on completely flat ground."


No. If you saw him "jump" ahead it was from lag.

Kuma was correct, +51-100 affects crawl speed. Yet another reason why ranger is better suited for ranged combat.

What does the Terrain Negotiation skill modifier do?

From 0 to 50, the skill increases the climbing speed of the player
From 51 to 100, the skill increases the crawling speed of the player


Note: This is from the official SWG Ranger FAQ.

Message Edited by Atama on 10-01-2004 08:03 PM



*********************************
Krayt Dragonfist, Trandoshan
Imperial Security Bureau
Corbantis Server

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