Teras Kasi Archive
Thread: Thoughts on pvp as a master tkm.
Well, I been a master tka for a while now. I will add thoughts to pvp how i feel about what it is.
Well first off, Being a tkm is great. You get alot of respect (besides the little bh who power crazy thinking they are a god). I work in the cantina as a bouncer (vampro gave me the idea
it is fun). When i see a rebel red dot. Well i run up to him get closed range and...
You guessed it. i got pistolwhiped 3 times and dead...
Now out of all the the issues with us. I think pistols really will get under your skin like they do mine. They do 1000s dmg with range. They can knock you down if you get close. Sure i could have lunge him. But i have had it where lunge did more harm then good *hurts like hell with vb* and taking off vb is to much of a pain.
So there you have it. As a tkm you will be upset that pistols will own you upclose. and do Brawler type dmg with range.
Don't turn this into a Pistoleer vs TKA thing. A bounty hunter KDs you with Underhand from range. A Smuggler LBs and can KD from range. a Rifleman just does 3k mind damage and straight out incaps you.
All PvP is about who hits first. Pistoleer/TKA are the least unbalanced, because at least they half to get close enough to use their I WIN button.
well i tried most of the the tricks. It works sometimes. But i should not have to be in fear just because i do not want to use a gun...
If TKA going to stand a chance in pvp we need
1) to be able to run and swing.
2) To be able to get a skill that helps hide us from radar. Being a red dot stands out to much if i have to get close to someone. I dont want total stealth from it. But if we are going to have to ninja gank. then at least let me hide some from it.
3) UP OUR DEFS VS KNOCKDOWN.
4) TKM should a small bonus to medding standing. to help vs bleed effects.
FIRST OFF...Why is it everyone thinks they can beat us. I
got master a few days ago. First thing i did was meet vampro and we had some nasty all out fist fights in the cantina. Some with knucklers/without , Some with specials. Let me tell you NO OTHER DUEL WILL LAST LONGER than 2 TK masters goin at it bare fists. I think we were getting more tips than the entertainers..well at least i got a bunch haha.
Back to the point. I can walk around town minding my own business and see "OOO TK MASTER HUH!! I bet you think your a baddass or something." I simply reply "not really.". Then i hear LETS DUEL!!!. i say, "ok, youll probably win though".
Duel - Marksman throws master BH title on - BH goes down - BH dead - The not so "badass" TK master WINS
Next i hear "oh we started 10m away, lets start 25m away and see what happens"
I say " Why?" -He says"you wanna start close so you can knock me down" - "so, is it not true that you can knock me down from 30m away?" - "well, yeah" - "then why is it not fair?" - "I didnt say it wasnt fair" - "then whats the problem?"
Think of the OLD meaning of a duel. Standing back to back, 10paces, Turn SHOOT. in this case...turn KNOCKDOWN hehe. 10m away is fair to all players no matter the profession
In PVP you have to be sneaky try and weav in and out of buildings to get that nasty rebel or imp. When close enough use your lunge SPAM IT and get them on the ground, from there its allover.
Just my 2 cents.
tks get 20 vs knockdown and pistoleers get 30 vs knockdown
on their tree.
pitol whip(melee def.1) has 5m range
tk knockdown with vk 1m range.4m with just hands
think the factors on who knockdowns first is based on:
lag,who hits key first and weapon delay.
problems i face when dueling pistoleers is the good ones
carry a 1.3 speed sliced scout blaster which seems to always
knock me down faster than my 1.8 speed vk's.
ww2alucard wrote:
Maybe I'm wrong, but i have read that pistol whip has a 15m range?
7m range. And you guys should be thanking the gods that TK knockdown doesn't breakyour knucklers like pistolwhip does.