Teras Kasi Archive
Thread: Sweetest Deal Ever.. Need Opinions
Tonight on Starsider I bought a PLUS TWELVE UNARMED SPEED skill modifier (cloth one, im a wookie) for 18k credits. This is the best item i've yet to get in the game... I have yet to put this in any socket in my clothing yet because I do not want to waste it. Any suggestions on clothing that I should save this gem for?
I have seen 3-4 socketed weighted wookie clothing, but is this the best? Man, +12 speed! Thats like a power level in itself.
Obyo, TKA, Master Scout
One thing I WOULDN'T do is socket this attachment with another +unarmed speed attachment in the same piece of clothing. I believe its currently bugged so try to avoid it.
Sorry man, I will NEVER sell this item for any reasonable sum
It is just too good in my opinion.
I just wanted tips on what is currnetly broken with slotting/what is the best piece of clothing to put it into
Then for all intents and purposes...once you get high enough in TKA...
Aren't any additional speed buffs usless?
Most people will have 1.9 speed to 2.1 speed VK's (worst case)...
With +115 Attack speed from Master TKA...
You are naturally at your 1 per second attack speed limit...
If in fact that is the limit...
Get clothing with 4 sockets and you should be OK, that is the most I've ever heard of. Why not post to the Tailor forum to double-check?
To avoid buggage as much as possible, I would only put one modifier in per piece of clothing anyway though.
Here's how my one yellow name item works:I have pants with 2 sockets, both occupied, and they work OK with one execption... you need to dequip the clothing before logging out; I'll get to why in a second. My pants are +4 Dodge and +2 Unarmed Accuracy.
Equiped I read Dodge 0/+4, Unarmed Accuracy 90/+92. Now, the +92 may be a bug -- I still miss once in awhile, and if I were 182 acc I doubt I would =) That's why I was saying maybe try the clothing with just one socket occupied; if that were the only skill mod my pants had, it may read correctly at 90/+2, who knows? I never tested it before inserting both.
Now, if I log out with the pants on and come back in, my stats are: Dodge doesn't show up, a.k.a. 0, and Unarmed Accuracy 90. Dequip pants and I'm at Dodge 0/-4, Unarmed Accuracy 90/-88 I think. Basically the game doesn't read skill enhancers as you come in, it just assumes you're at base stats. If you 'use' the clothing (even to take it off), it checks skill mods (oh sure, now it checks them! Sony, get some better programmers) and goes, 'Hey, this guy needs to lose 4 Dodge and 2 UA!' Brilliant.
If I logout in my boxers, everything is fixed next time I come into the game, so it's not permanent (thank goodness!). Equiping the pants once again grants me the skill bonuses.
So, put it in a Wookie Hide Jerkin with 4 sockets, or whatever you're going to get, and feel free to wear it. Just take it off when you log, and you'll be fine! Congrats =)
Iskax
http://forums.station.sony.com/swg/board/message?board.id=Lowca&message.id=20528
i have gotten many skill attachements in my hunts but never unarmed speed oneyet ![]()
Congrats matey, i would wait til we get an official word on when they fix the bugs involved before you use it though
Hate to break it to you guys, but you will never attack more than once per second.
I have tested this. With VK's at 2.8 speed, I attack once per second. With VK's at 1.4 speed, once per second.
By the time you get to master, you can have VK's with a 3.5ish delay and still attack at 1s.
I have been looking for SLOW VK's with high dmg for weeks now. Appearantly they don't exist. Someone told me you can't sacrifice spd for dmg when crafting, and if not, then that sucks =(.
Anyway, my point is that this add-on is useless if you are even remotely near the top of the TKA tree.
heheh I got a -1 unarmed speed skill enhancing attachment, if +12 is so good
W-T-F is mine then? Makes me attack slower?