Teras Kasi Archive

Thread: PVP Damage Reduced by 75%...

Iri
Thu Aug 07, 2003 1:57 am
#1

  • Reduced the amount of damage by 75% when fighting in PvP
  • If hit while knocked down the player will take 50% more damage

  • -From the Dev Tracker Board


    Do you understand what this means?


    As soon as they fix the no specials/attack while moving bug...


    Wejust might be a viable PVP class!


    Woohoo!


    Unfortunately they also increased knockdown costs... they really shouldn't have increased them for melee, just for ranged... hopefully they'll fix this in the future.




    Vectus Irongrave
    Zuro
    Thu Aug 07, 2003 1:59 am
    #2

    when is this happening?



    *****************************************************************

    Zuro

    Teras Kasi Artist, Rifleman

    -Radiant server-

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    Iri
    Thu Aug 07, 2003 1:59 am
    #3

    It's on the test center right now so I'm guessing a week tops?



    Vectus Irongrave
    Zuro
    Thu Aug 07, 2003 2:01 am
    #4

    booyah grandma. FINALLY!!!!!!!!!!!!!!!, FIGHTS WILL LAST LONGER THAN 3 SECONDS.



    SOE, you just gained some respect from me, thanks for listening to us, now i just hope you listen to us on a few more things, and try to stay away from the whiners




    *****************************************************************

    Zuro

    Teras Kasi Artist, Rifleman

    -Radiant server-

    ******************************************************************
    exile002
    Thu Aug 07, 2003 5:55 am
    #5

    Key word gentlemen.. "maybe, maybe maybe maybe maybe MAYBE"



    \\_ exile \\_
    :server / intrepid
    :guild / bLz - bLitZKRiEg
    :char / Teras Kasi Master / Novice Doctor (0340)
    Anthom
    Thu Aug 07, 2003 5:56 am
    #6

    Great news! This is one of the things I have been saying .. I had a feeling it would come.



    Can't wait, we'll be able to use some tactics now!




    _____________________________________________________________
    Ulliam - Teras Kasi Master / Master Brawler - StarSider


    Faithh
    Thu Aug 07, 2003 6:01 am
    #7

    Rogue_5 wrote:
    ''Reduced the amount of damage by 75% when fighting in PvP
    If hit while knocked down the player will take 50% more damageOne other change.Knowckdown costs have changed so that it can no longer be spammed.''


    Still lots of testing and needed tweaks here to be done but in my opinion this is the first step to a more balanced and an overall better pve and pvp environment.


    Mister_Heavy
    Thu Aug 07, 2003 6:42 am
    #8

    Also


    "General pass to melee, polearm, and two handed sword action costs"


    Hopefully this includes TKAs. It'd be a real kick in the shorts if they lowered everyone's action costs but ours. Perhaps they finally realized that it's kindaunfair to charge melee people 2x - 3x the special moves costs of ranged professions.




    Heavy
    Kazlok Sizrith
    -Teras Kasi Master-
    -Novice Heavy Swordsman-
    -Master Armorsmith: ret'd-
    -Blademaster: ret'd-
    -Master Commando: ret'd-
    CorwinLordOfBria
    Thu Aug 07, 2003 1:59 pm
    #9

    I don't see how this will help a melee. Now it will just take longer for the kiting marksman to kill us. Oh, and don't expect special moves to help us. If they don't lower the move cost but actually lower damage 75% then noone will be able to use more than 1 or 2 specials per fight without helping to kill themselves.



    I really don't see how this 75% reduction can get out of test center.




    Corwin (Retired Master CH,Master TKA)
    I turned then, for the long walk back to Chaos.
    Pyradius
    Thu Aug 07, 2003 2:06 pm
    #10

    Simple, it allows for more margin of error. This game is not about /duel. At least now I can live long enough for my friends to heal me and then go after the enemy. It's simple logic. Ranged + Instakill > Melee + Instakill.



    Otrissk the Trandoshan
    Teräs Käsi Master
    Sinking Ranger, Rising CH
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