Teras Kasi Archive
Thread: PVP Damage Reduced by 75%...
-From the Dev Tracker Board
Do you understand what this means?
As soon as they fix the no specials/attack while moving bug...
Wejust might be a viable PVP class!
Woohoo!
Unfortunately they also increased knockdown costs... they really shouldn't have increased them for melee, just for ranged... hopefully they'll fix this in the future.
booyah grandma. FINALLY!!!!!!!!!!!!!!!, FIGHTS WILL LAST LONGER THAN 3 SECONDS.
SOE, you just gained some respect from me, thanks for listening to us, now i just hope you listen to us on a few more things, and try to stay away from the whiners ![]()
Great news! This is one of the things I have been saying .. I had a feeling it would come.
Can't wait, we'll be able to use some tactics now! ![]()
Rogue_5 wrote:
''Reduced the amount of damage by 75% when fighting in PvP
If hit while knocked down the player will take 50% more damageOne other change.Knowckdown costs have changed so that it can no longer be spammed.''
Still lots of testing and needed tweaks here to be done but in my opinion this is the first step to a more balanced and an overall better pve and pvp environment.
Also
"General pass to melee, polearm, and two handed sword action costs"
Hopefully this includes TKAs. It'd be a real kick in the shorts if they lowered everyone's action costs but ours. Perhaps they finally realized that it's kindaunfair to charge melee people 2x - 3x the special moves costs of ranged professions.
I don't see how this will help a melee. Now it will just take longer for the kiting marksman to kill us. Oh, and don't expect special moves to help us. If they don't lower the move cost but actually lower damage 75% then noone will be able to use more than 1 or 2 specials per fight without helping to kill themselves.
I really don't see how this 75% reduction can get out of test center.