Teras Kasi Archive

Thread: Ranged users get to kite to take 0 damage in PvE combat...melee's equivalent???

Grimror
Thu Aug 07, 2003 11:30 am
#1

It was KD, but now we have honestly no skill at all that is nearly as effective as kiting. I can accept imbalances in PvP (for the time being) in the ranged vs. melee area, but you have effectively killed melee pvm. I'm not saying the nerf is bad, as IMO KD trivialized the majority of content, but what is going to be our new strategy for pvm that will allow us to "tank" mobs worthwhile enogh to xp on? Maybe killed is too harsh a word, but it seems to me that lowering the HAM costs of other specials (all fairly useless mind you and doubly so if you cant kill the mob in under the time it takes for the mob to swing 5 times and kill you on xp lvl mobs) gives us no where near the utility that was taken away with KD. Not even one tenth of what we had. Anyhow, throw us a friggen bone devs.

ArkMindSpear
Thu Aug 07, 2003 11:40 am
#2

peopel getting out of any battle that isn't a blue con without being hit, is probably in need of some tinkering.


Ranged people could run from certain creatures(kiting) and never be hit


solution: speed the creatures up (kima, jax, and others)(these guys were actually glitchedor something and fixed, not nerfed, butsame idea)


MAN marksmen were pissed the day they did that.


now our brawler classes can getr into anyfight with KD and comeout unscathed, non so easily as a Tk but for the most part they all can do it.


solution: nerf KD


sad i know.


but for the best. Now you will get hurt by enimies(gasp!), just like before you got KD, and might even have to rest in between battles.


You might have to decide before you start to fight something if you can actually take it too.


I'm sorry


for now though, courage




My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
Selwynn
Thu Aug 07, 2003 11:47 am
#3

"now our brawler classes can getr into anyfight with KD and comeout unscathed, non so easily as a Tk but for the most part they all can do it."

Ok, so apparently I am just the worst player in the world, becuase at no point do I go into a fight with some yellow or red mob and come out "unscathed." Hell, I don't come out unscathed from some white fights. I win, whites most solo non-baf yellows, and some - some - reds if I get lucky. But I certianly don't go untouched.

I guess I'm just not an uber power gamer like everyone else.
Sel



Laurianna Goodspeed, TKM, Master Chemist
Knights of the Old Republic PA
Scylla server - Coren, Naboo

"I survived Melon Nerf 2003"

Grimror
Thu Aug 07, 2003 11:49 am
#4

You're not too smart are you. Pretty much every ranged class in the game can get a KD, its not just a nerf to melees. You also don't seem to realize that I am looking for alternative tactics now that KD is going to be nerfed. Those ranged guys can still kite. I'm not looking for you to recapp why KD is nerfed, I'm wondering, now how does a melee tank?
ArkMindSpear
Thu Aug 07, 2003 11:50 am
#5

I have never seen this either, froim myself or others. But people talk about it all the time. and there are lots who supposedly to it /shrug


and i assume damage would be taken from your special moves. so not compleatly unscathed.




My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
Mister_Heavy
Thu Aug 07, 2003 11:50 am
#6

There are still plenty of creatures for the ranged users to kite. You can still kite jaxes, they're just not quite as slow as they used to be. Same with crazed durmies, war grondas (all grondas actually), and guess what else, our friends the giant baz nitches. Not to mention dark jedi.


I'm going to reserve judgement on the impending KD nerf until I've tested it myself, but there's little doubt that the ranged professions have it easier.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
RedRiver
Thu Aug 07, 2003 11:52 am
#7

don't compare KD to kitin'.. KD is onlyeffective in 1vs1 battles. ya can kite multiple enemies and take 'em all down just as well. KD also fails a lot and takes lon' time. ya can swin' 3-4 while it lasts then have to do it again. with 150 cost better not fail....
ArkMindSpear
Thu Aug 07, 2003 11:53 am
#8

I'm not sure if they ever will be able to, man. not without a heavy medic behind them. Maybe another way to push team playing?


I don't think they really ment for any one to solo anything thatstoo hard.


But to fix marksman they have sped up alot of the more picked on slow creatures.


Kima were how practicaly everyone on my planet leveled up in the begining.


They will have to make ever animal faster than normal running speed to help nerf marksman.


But that will not help in PvP.


so i dun know what to tell ya





My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
ArkMindSpear
Thu Aug 07, 2003 11:54 am
#9

i tried kiting jax's once


once.


then i left endor.




My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
ArkMindSpear
Thu Aug 07, 2003 11:57 am
#10

i'm not saying they are equally abused. Just similar.


they really should move marksman running speed to 3/4 of what it is when they are holdin ranged weapons.




My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
Mister_Heavy
Thu Aug 07, 2003 11:59 am
#11

Or at least slow them down while actually shooting. I guess I don't care if they're holding a pistol, but if they're going to take the time and effort to fire off a shot, they should have to slow down a bit.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
Grimror
Fri Aug 08, 2003 12:00 am
#12

This won't push grouping at anymore then it already does, and probably even less. The only worthwhile things to kill grouped are big game and things that potentially give 4-5k xp solo that are abundant. Now, in a group it is going to be required that you have a CH pet tank, and a fairly high end one at that, because you won't be able to reliably use KD for any extended period of time on a mob of this caliber due to increased ham costs. Couple taht with the fact that KD already fails quite a bit on such a mob and it even becomes less desirable. No, the best things to kill now are going to be those fairly easy 1-1.5k mobs that can be taken down in one-two KD periods. Those mobs don't really offer the group any worthwhile xp, and as such, the game will be taken to an even higher level of solo than already exists.
Grimror
Fri Aug 08, 2003 12:01 am
#13

Red, i'm comparing it to kiting, because its pretty much the closest thing we had to kiting, i.e. minimal damage lost to an enemy.
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