Teras Kasi Archive
Thread: Expanded info on the TK changes in test
One of the testers replied that the new action cost for KD is 150, which is info he got 2nd hand from a fellow TC player that uses KD. I don't know what the previous costs were to comprare, but spamming it 10 times, even without VK's, won't be possible.
Also, put the change in context with this quote from one of the Devs:
"General pass to melee, polearm, and two handed sword action costs
Reduced the amount of damage by 75% when fighting in PvP
If hit while knocked down the player will take 50% more damage"
So, we will hopefully get what we all asked for....lower move costs for specials, which will allow us to do a wider variety of specials and know be KD/berserk artists. We will also get a very nice bonus to dmg while they are KD'd, and I think we may even stand a chance in PvP now.
Thunderwolf said he didn't mind a "nerf" as long as other things changed to maintain the balance, and I think that was what potentially was done.
Let me find the link.
Sel
ETA acorrding to Q -3PO is probobly sometime early next week pending testing (assuming this will be added to the large patch)
Also 150 doesn't sound horrible i can still KD 3 times and use less than half my action bar which is all I wanted. I am asuming VK's will make this worse, I am really beginnig to wonder if they are bugged like the crafted carbines. Either way I've gotten swaping down pretty good just a pain to have to.
The only comlaint I can come up with is I wish they would have made it 150 health for melee and 150 action for Ranged. Kinda favoring the ranged KD's with this setup, my action regen is teh suck ![]()
http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=5282
And this thread have conflicting data -- I'd like to know who is right. Thanks for the reminder about HAM costs in the next patch.
Sel
Considering looted knucklers have HAM costs comparable to a CDEF and a starting speed of 2.5, I would say they are bugged.
Since fights will become longer...suppossedly....
The viable PvP templates will all be Doctors or Combat Medics.
Probably Ranged Healers... or CH Healers.
And since nobody can heal mind-pool...people will want to target it...
So I'd probably do Rifleman / Medic or Doctor... if I wanted a pure PvP template.
I'd land a mind-bleed...a headshot3...and run like a little sissy...healing myself to full health/action with each stim....until I could land a 2nd Headshot3 to kill you. Even with damage reduction... T21 + heashot3 is going to **edit** near kill you in 1 shot.
Healer - Nukers are always on the top of any PvP list.
What I do see is that you are saying that KD can only be used about 3 times or so before action is gone. However on the other thread, he is talking about being able to use KD 50+ times currently and only being able to use it 30 or so times after the change.
So there's a big difference to me between 50 to 3 and 50 to 30. That's why I'd like to know who is correct.
Sel