Teras Kasi Archive

Thread: Expanded info on the TK changes in test

-Krillin-
Thu Aug 07, 2003 9:49 am
#1

One of the testers replied that the new action cost for KD is 150, which is info he got 2nd hand from a fellow TC player that uses KD. I don't know what the previous costs were to comprare, but spamming it 10 times, even without VK's, won't be possible.


Also, put the change in context with this quote from one of the Devs:


"General pass to melee, polearm, and two handed sword action costs
Reduced the amount of damage by 75% when fighting in PvP
If hit while knocked down the player will take 50% more damage"


So, we will hopefully get what we all asked for....lower move costs for specials, which will allow us to do a wider variety of specials and know be KD/berserk artists. We will also get a very nice bonus to dmg while they are KD'd, and I think we may even stand a chance in PvP now. Thunderwolf said he didn't mind a "nerf" as long as other things changed to maintain the balance, and I think that was what potentially was done.




-----------------------------------------------------------------------------------
IG: Nail
Rembering the pumba....sleep well, sweet princes.
ArkMindSpear
Thu Aug 07, 2003 9:59 am
#2

it sounds pretty good.




My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
scientia
Thu Aug 07, 2003 10:32 am
#3

Anyone have a ETA on these changes?
Selwynn
Thu Aug 07, 2003 10:35 am
#4

There were hard data numbers posted on the forum the other night and they were no where near 120 action cost.

Let me find the link.
Sel



Laurianna Goodspeed, TKM, Master Chemist
Knights of the Old Republic PA
Scylla server - Coren, Naboo

"I survived Melon Nerf 2003"

Selwynn
Thu Aug 07, 2003 10:36 am
#5

http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=5282



Laurianna Goodspeed, TKM, Master Chemist
Knights of the Old Republic PA
Scylla server - Coren, Naboo

"I survived Melon Nerf 2003"

Onnyx
Thu Aug 07, 2003 10:38 am
#6

ETA acorrding to Q -3PO is probobly sometime early next week pending testing (assuming this will be added to the large patch)


Also 150 doesn't sound horrible i can still KD 3 times and use less than half my action bar which is all I wanted. I am asuming VK's will make this worse, I am really beginnig to wonder if they are bugged like the crafted carbines. Either way I've gotten swaping down pretty good just a pain to have to.


The only comlaint I can come up with is I wish they would have made it 150 health for melee and 150 action for Ranged. Kinda favoring the ranged KD's with this setup, my action regen is teh suck



Darth_Reemul
Thu Aug 07, 2003 10:39 am
#7

also this patch will let weaponsmiths experiment on HAM making 0/0/0 possible.



----

Yowan Itsu - Shock Trooper - Imperial Inquisition Ace
Reemul Paratwa - Dark Jedi - Soon to be Freelance Ace


You win when it suits you.

Vendor at Tib , Lok -554 -3174
Selwynn
Thu Aug 07, 2003 10:56 am
#8

This link:
http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=5282

And this thread have conflicting data -- I'd like to know who is right. Thanks for the reminder about HAM costs in the next patch.
Sel



Laurianna Goodspeed, TKM, Master Chemist
Knights of the Old Republic PA
Scylla server - Coren, Naboo

"I survived Melon Nerf 2003"

Seiryuu
Thu Aug 07, 2003 11:13 am
#9

I am asuming VK's will make this worse, I am really beginnig to wonder if they are bugged like the crafted carbines.

Considering looted knucklers have HAM costs comparable to a CDEF and a starting speed of 2.5, I would say they are bugged.



-----
Visit www.swgcreatures.com for all your creature needs.
Tell 'em Lantyssa sent you!

Math got you down? Need a tissue? Try my Chef and Tailor Tissue Calculators!

Looking for a special? Try this Excel spreadsheet on Special Abilities.
FD_Pilot
Thu Aug 07, 2003 11:15 am
#10

*looks into crystal ball*

Since fights will become longer...suppossedly....

The viable PvP templates will all be Doctors or Combat Medics.

Probably Ranged Healers... or CH Healers.


And since nobody can heal mind-pool...people will want to target it...

So I'd probably do Rifleman / Medic or Doctor... if I wanted a pure PvP template.

I'd land a mind-bleed...a headshot3...and run like a little sissy...healing myself to full health/action with each stim....until I could land a 2nd Headshot3 to kill you. Even with damage reduction... T21 + heashot3 is going to **edit** near kill you in 1 shot.


Healer - Nukers are always on the top of any PvP list.
-Krillin-
Thu Aug 07, 2003 11:33 am
#11

Sel...I'd take the word of Mettec about the HAM changes. The stuff about HAM costs is straight from the devs so I'm sure about those. They are worded to be completely confusing though. Thanks for the link to Mettec's post.



-----------------------------------------------------------------------------------
IG: Nail
Rembering the pumba....sleep well, sweet princes.
Selwynn
Thu Aug 07, 2003 11:43 am
#12

Ok, I am not meaning to be difficult, I'm just trying to understand. You say you're sure about your info on HAM costs becuase that's straight from the devs." Ok, where? I'm looking over Dev tracker and I can see that anywhere.

What I do see is that you are saying that KD can only be used about 3 times or so before action is gone. However on the other thread, he is talking about being able to use KD 50+ times currently and only being able to use it 30 or so times after the change.

So there's a big difference to me between 50 to 3 and 50 to 30. That's why I'd like to know who is correct.
Sel



Laurianna Goodspeed, TKM, Master Chemist
Knights of the Old Republic PA
Scylla server - Coren, Naboo

"I survived Melon Nerf 2003"

RedRiver
Thu Aug 07, 2003 11:43 am
#13

right now KD costs me exactly 34 mind without VK.. and I don't have much mind pool anyway. if they make it 150 it will be totally useless for me.
Page 1 of 2
Previous Next