Teras Kasi Archive
Thread: Special Move Unequip Questions
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Scuddbacca
Fri Aug 08, 2003 1:00 pm
#1
TK Expert here and I just set up a macro to unequip my VK's when I use Knockdown. I am wondering what other special moves I should unequip onand which ones are the best to use. I have heard that some moves are so draining that they aren't worth the damage they inflict. I have leveled up the entire power tree, and the first two blocks of striking, so I have a few to choose from. If anyone would take the time to give some feedback, it would be greatly appreciated. Thanks in advance!
Super_Kermit
Fri Aug 08, 2003 1:09 pm
#2
Did you read my post here?:
http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=5648
About which ones to use, any buffs, such as berserk, intimidate, warcry, etc. are good. I use it for kd as well, and I'm considering maybe using it for my sping around attack.
http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=5648
About which ones to use, any buffs, such as berserk, intimidate, warcry, etc. are good. I use it for kd as well, and I'm considering maybe using it for my sping around attack.
-Krillin-
Fri Aug 08, 2003 2:12 pm
#3
It's not necessary to remove them for buffs.....berserk and intimidate cost the same with or without VKs. Take them off for lunge (absolutely) and consider it for knockdown (ppl don't agree). I also take them off for stun and blind when I use those. A very powerful combo, when you can land them, is stun and intimidate.....lots less dmg delivered by the mob with that combo. Also, when you write the macro make sure you have a pause in for the unequip/equip since that takes no time, but the moves do take time as they go thru the queue.
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