Teras Kasi Archive
Thread: Ideas for Melee balancing concieved from Real Life... #2
This is just a clone from the SWG Discussion Boards, that one kept falling to the 3rd page or less and having to be bumped, so I moved it to another page where I thought it might be better appreciated.
Well, as an ex-melee fighter in game, I have always believed that they were simply unbalanced. They needed some sort of improvement, But I never knew what. That was until a few days ago, let me describe the event.
In real life, I am a practicioner ofMartial Arts. Nothing very advanced, I moved and lost any way to learn or practice for a few years other than mearly practice my drills. Revently, I've moved to Florida, where I have found Paintballing to be very popular, never having been much of a shot, I am usually either shot or am forced into using my l337 ninja skills to sneak up and pop them. But not to long ago, I was sitting in a ditch, scanning around, when all of a sudden I got shot at, I whirled around, aimed, and my gun jammed, so I ran at him, planning insanely enough to disarm him and use his own gun againest him, as I charge, he turns tail and runs, with me in hot pursuit, evey once in a while he shot back, fortunatly missing, until I noticed that I ran, even when he was facing forward and running all out in proper form, much faster than him.
MUCH Faster.
I soon caught him, and tackled him, and we fought over the gun, yadda yadda.
The Point is...
I was melee, and I ran a lot faster, and I caught the gunner... Catch my drift?
If not, let me break down my idea. I think that Melee classes should recieve bonuses to speed, not to burst run, not to hill climbing, but to Speed. A Teras Kasi Master should easily be able to chase after and catch a gunman, because, as part of his Physical training, he has grown faster. This should go with all Melee classes.
It would totally remove the "Kiting" we see going on, Suddenly, running away and keeping him at 30m won't work, cause he'll get to 25, 20, 15, 10, and *WHACK* before you know it. And it's not like it's some unrealistic supernatural ability which makes you tougher or able to dodge bullets,it's just that, while you were off training yourself at aiming straight and shooting faster, I was toning my body and muscles, including my legs.
Well there's my Idea. Don't know if it's worth the space it takes up, but I think it would fix things.
--Amrien Talfrey (hopefully a future Teras Kasi)
Here's the original if you want to help keep it up there
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=552722
If we were to ever receive a speed increase it would have to be small (i.e in the 10% or less category), and any ranged opponent should have the option to stop firing and gain the same speed increase. In truth, I'd just be happy with a melee range fix to stop the lag/latency from giving us the "Target out of range" message when it looks like we're on top of our opponent.
Great Idea... i was fast in high school got 6th in the 400m in state, i like speed... good idea
We need it to be harder to shoot on the move even riflemen are very acurate on the move. Furthermore there should be a difference between shooting and runing away, versus charging an enemy, runing is terible accuracy, i'd say let someone charging get an accuracy boost and then strafing be inbetween the two.
As it is now shooter, aka runners, can do circles with a cdef and kite us luckly for me i carry a flamethrower but to be honest i enjoy my tka much much more but it is very difficult to get in range.
Might not help that you don't want to get close to a pistol either but hey got to do what i got to do
ilcoz
Seriously it is mostly a lag problem we should score a hit instantlay when we get in range, like when we're out of range we're cocked and ready, hit 3m boom hit, not hit three meters start the attack timer.
Sorry probley not the clearest though, someone who gets it can explain
I agree. TKA should get boosts to speed. I studied American Ishinryu for 4 1\2 years and to be quite honest I was in the best physical shape ever. I was running faster than most ppl I know and on top of that, I rarely was 'winded' or 'tired' where I would 'slow down' . . . . if you catch my drift. BTW most ranged players spam head shots now .. . . so even if you do catch them, you wont have the mind to hit too much b4 ur on ur a$$ trying to FORCEOFWILL so that they dont get FP on you (thats if it works twice in a row
)
Nerf head shots!!! 12 ppl should not hit the ground before 1 spam king ( or queen ) It's just not natural
NJIT. . . yeah!
Well the whole point of the melee classes is that we train our bodies to be able to weild weapons with more strength, at the same time, are not the muscles we use torun thesamemuscles which allow us to kick? We should get speed bonuses. And be able to attack while running, I hate missing cause I'm Out of Range.
They need to fix this. This isn't an issue of Knife to a Gun-fight, it's an issue of, brining lag to a gunfight. They need to stop giving excuses and give at least some minor fixes.
iI wrote this in another post, hope it helps.
THE FIX IN PVP FROM BEING KITED ITS NOT BY GIVING US SOME SPECIAL TO STOP THEM IN THEIR TRACK. ITS A FIXED ON RANGED USERS TO MAKE THEM HIT WAY LESS WHEN RUNNING AWAY FROM US AND SOME MODIFIER THAT THE MORE THEY RUN WHILE SHOOTING THE GREATER THE CHANCE OF THEM TRIPPING AND FALLING IN THE GROUND, THAT WAY WE CAN CATCH THEM AND FINISH THEM OFF. IF THEY GIVE US A POWERFUL SPECIAL TO CATCH A RANGED USER THEN WE WILL BE ON THE NERF LIST ONCE AGAIN SINCE WE WOULD BE ALMOST UNSTOPABBLE IN PVP. UNTIL THEN, PVP SMART PICKING YOUR FIGHTS, COMPLEMENT YOUR TKM SKILLS WITH SOMETHING ELSE TO GIVE YOU THE EDGE IN COMBAT AND DONT BE SO STUBBURN AS TO...IM A TKM I DONT NEED OR WANT TO USE A GUN THEN WHINE...BECAUSE IF YOU CHOOSE TO PLAY THAT WAY YOU DONT DESERVE TO WHINE.
I agree we need some some tuning in our profession but we dont need something to overpower us making us vulnerable to nerf. The run idea is nice...but if we were able to catch them everytime means that we will kill them everytime. Besides thats why we have burn speed. I must agree that the devs should make lunge much more effective though.