Teras Kasi Archive

Thread: Knockdown or Dizzy?

JediDiggler
Wed Sep 17, 2003 6:37 am
#1

Just starting up the TKA tree, and I can't decide which to go with first - Dizzy or Knockdown? Can someone give me some hints about what each does exactly..I understand knockdown was changed a huge amount recently for the worse? Thanks in advance.
Diable
Wed Sep 17, 2003 8:20 am
#2

Personally I would go with balance. Equilibrium is important. Speed and damage you can make up for more easily.




Diable Infernus - Starsider
Oneshot Onekill - Starsider
MalibuBrooke
Wed Sep 17, 2003 10:25 am
#3

Dizzy's main effect is to keep someone on the ground, unable to fight, after a posture change. This means that if you lunge and make them kneel, they may fall down dizzy for a few seconds. When they get up from kneeling (or the ground) they run the risk of falling down dizzy again. You will want to make your opponent dizzy before knocking them down (or kneeling) to maximize the effect. This is why the knockdown 2 upgrade includes a dizzy effect (but it seems to have been rendered useless as a balancing effort).


So the answer is: You will likely incapacitate your opponent more effectively with Dizzy1 + UnarmedLunge1 than with Knockdown1.




Teras Kasi Master
Master Squad Leader
Novice Rifleman

The definition of insanity is doing the same thing over and over and expecting different results. - Benjamin Franklin
Setis
Wed Sep 17, 2003 11:06 am
#4

Lunge + dizzy is FAR more ineffective on NPCs than a straight knockdown is though. I've rarely seen NPCs actually be affected by dizzy, and only humanoid ones at that.



Lt. Colonel Setis Dagre of the Rebel Alliance
Teras Kasi Master/Master Brawler/Master Medic
Tempest
RETIRED, currently residing in Vana'diel, Fenrir server
Concerned
Wed Sep 17, 2003 11:40 am
#5

Malibu is correct ...go the dizzy route.... KD in itself ..without dizzy is pointless


Eroc


MTKA/MB/EF/ES/EF




ROFLMAO you guys still play SWG
chutz30
Thu Sep 18, 2003 1:32 am
#6

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