Teras Kasi Archive
Thread: New Weapon and Skill to stop kiters
how about a new skill for "throwing stars" are called shuriken u throw one at ur target Say every 30 secs or 1 minute and it prones them for say 5 seconds or kneels them for 5 seconds or what ever they would put the timers at what do u think would that work?
The hell with throwing anything but punches or kicks. We need to close the distance and hit targets that are moving. It's a load of bull that a TKM can't throw a punch while running . . . in fact it should land AND do like 25% more damage because of momentum.. I took martial arts for 4 1\2 years and if there is one thing i learned its that someone that is running is 50% more likely to fall when I hit them. And it is far easier to hit a mobile target than a stationary one because they are concentrating on running and not blocking. Thats just from my exp in RL so flame on if you like.
Just my thoughts on this.
Why the need of a weapon?
No one of you saw "Mazinger Z" just I want to say to the devs: Launch Fists Skill
Range: 64m
Dmg: same as melee
Effect: KD (as an uber punch, your enemy will fall on his back)
Secondary effects: you will be unabled to land a fist-hit, and all the special attacks what uses the fistsin the animation will be forbidden.
Just a joke... let them kit us... but let them die in raids ![]()
Ragedfur novice TK 0000, Wanderhome
(before known as Chulin Singermorning TK 2232, but left by personal reasons
)
i have an idea...... we should be able to KD while running
jiub
Easiest solution is a ranged intimidate that slows their movement by 25%, or makes them more likely to trip while running.
Hmmm, not sure if Shurikens are part of the SWGtheme here.
We should have special pets that bite people in the leg so they cant get away. Its more inline with the Pet Wars, I mean Star Wars theme! ![]()
Our unarmed leg shot should reduce movement. Lets say 10% per hit, to a maximum of 30%. It would help us reclaim a broken skill, and it would help us to chase things down without having to burst run at them.
OR
The ability to have a burst run "gas tank" where we can burst run for very short distances, turn it off, then be able to use burst run again within that 10 minutes period. Example: The burst run we have now is for 1 minute, this would allow us to burst run at someone for 15 seconds, turn it off, and still have 45 seconds of burst run left if we needed it.
hmmm, I like the gas tank idea.
Maybe meditate can be used to increase the rate of speed you can run while unarmed... I hear this was an ability (not sure if it is SWG) that some of the martial artists had. We can then chase them gun slingers and give me the smack down!
Or maybe the commandoes can't run as fast lugging around those 'heavy' weapons so we can at least give them the smack down... That might be fun.