Teras Kasi Archive

Thread: Teras Kasi and???

Dumpster
Tue Sep 16, 2003 8:59 am
#1

I've been on SWG about 2 weeks now and have been trying many different skills to see which I like, what would be good to go along with MTK? At the moment I'm thinking CH/Carbineer, any thoughts?



-------------------

Cpt. Straefer - Keepers of the Darkside
521st Heavy Infantry CO
LirielTheDrow
Tue Sep 16, 2003 9:38 am
#2

Apparently carbineer is at the bottom of the marksman food chain, might want to try one of the other 2.


Liriel Baenre


KoozPhoenix
Tue Sep 16, 2003 9:48 am
#3

Right now I am at the following...and it works great in pve and in pvp


Teras Kasi Master, CH 4,4,0,4 (frees up some sp and still allows me to use level 50 pets), Novice Medic (an absolute MUST as a TK) and Carbineer 0,1,0,1 (working for 0,1,0,2 to get carbineer knockdown for when hosers kite me)


Having a meat shield (CH) is a nice thing to have, however many TKM are starting to do the TKM, Master Doctor route becuase master doctors can heal anything, everything, revive people (and themselves) from the dead and they can give people and themeselves HUGE buffs that last 2-3 hours. However This combo does not leave you with many sp left. And in SWG, having gun skills REALLY helps.


theres my 2 cents




Koozyo Phoenix - Phoenix Mercenaries Commander
Teras Kasi Master // Master Creature Handler // Carbineer // Medic
Cobok2002
Tue Sep 16, 2003 1:48 pm
#4

CH+ anything > all others
MaknarSerak
Tue Sep 16, 2003 2:09 pm
#5

I have a TKA+CH and it's pretty nice, but I have a TKA+Master Doctor on another server and I like that combo even better....in fact, it's my main character now. You'll only kill me by attacking my mind now.



+ Rainuan +
Owner of RainQuake Armor - Darkstone, Lok - 1485, 3789
Master Armorsmith | Master Tailor | Master Artisan

+ Maknar Serak +
Master Fencer | Master Rifleman | Expert Gunfighter
MalibuBrooke
Tue Sep 16, 2003 2:54 pm
#6

I am competitive with my skillset.



Teras Kasi Master
Master Squad Leader
Novice Rifleman

The definition of insanity is doing the same thing over and over and expecting different results. - Benjamin Franklin
NutKruncherr
Tue Sep 16, 2003 3:01 pm
#7

I have TKA 2,3,4,3 plus master medic and 2,2,1,2 ch atm. This combo has been working well. All I need to do is keep stocked up on muon gold and neutron pixie to compensate for not being able to buff myself.
snkg254
Tue Sep 16, 2003 3:04 pm
#8

Hmm by the way that is usually why i die, mind not anyhting else. And i am a TK/CH it doesn't make a difference if you are a doc or not. TK with low mind is the end of you.



I am not a dark jedi.
I am not a light Jedi
I do not see the light or the dark, it is all blended into grey.
Balance is the key, without it we would not be in harmony.

When we grey jedi get acknowledged then the real fight will start all of you upstarts will fall and balance will be restored.
PlasticBabyOracle
Tue Sep 16, 2003 3:43 pm
#9

MDE



__________________________________________________
Arvedui Orthaeus, Master Droid Engineer / Blademaster

The picture is of happiness, the story not. Happiness is a garden walled with glass: there is no way in or out. In Paradise there are no stories, because there are no journeys. It's loss and regret and misery and yearning that drive the story forward, along its twisted road.
-Margaret Atwood "The Blind Assassin"
DoshTerasKasiMaster
Tue Sep 16, 2003 8:17 pm
#10

Actually,


I am going for a similar skillset as MalibuBrooke... TKA, Squad Leader, and Rifleman




Never Interrupt your enemy while he is making a Mistake - Napolean
Steegee
Wed Sep 17, 2003 10:08 am
#11

got one even better



TKA master


novice medic


smuggler pistol line up to low blow


pistoleer up to stopping shot


CH train4/taim4



give you long range KD, stopping shot for a better attack than defualt. Get to use dx2 and double bleeds. Can use stimBs, and get a lvl 45 pet. Also get feign death for pve, life saver sometimes. I think a TKA master is bout timing. Gotta know when to rush in and lay the smack down....



This is just a theory template.... not sure how it'll work but that's what i'm going for, just have to decide what race i want.


Thoughts?





Linse D'aja (Annoying Spy) - D'aja (Elder Jedi)


All right, but apart from the sanitation droids, bionic limbs, hyper-drive, moisture vaporators, galactic order, abolisment of slavery, star charts, the compact and efficient central government and interplanetary free trade, what has the Empire ever done?"

shhhh, don't scare the coyote
Zamslam
Thu Sep 18, 2003 12:39 am
#12

What do folks think about:


Master Teras Kai


Doc 0430 ( can use most buffs,woundpacks and can rez )


Combat Medic 0004 ( can use most AOE heal, ranged heal, poison ).


This implies some prereq's too in unarmed and marksman.


Being able to heal and buff is great solo or in a group. Doc heals will be problematic if I am not right next to my gun-based groupmates. Also: poison will allow me to make ranged attacks in PvP. If you try and kite me, you will be poisoned, and I will be able to heal myself until I can catch you....


This build allows no med or combat med crafting tho, so I'd have to buy it all. More likely by the time I am master TK, I'd have time to work up med crafting, and stockpile a ton of medicine / poisons before I need to relinquish the skills for master TK.


Also I'd have only the baseline combat medic range, speedand med effectiveness... If combat medic allowed unarmed 4 *or* expert ranged support I'd be able to give up the 15pts for novice marksman + the whole column of ranged support that's being wasted (though I can do ranged knockdown (supp fire) with a cdef, if I want to pollute myself with a gun).


I think I'd do great solo (buffed, great self-healer, poison+ melee machine)and be a good group asset, being able to go toe-to-toe or hang back and heal as the situation required.


Thoughts?


Vasille
Thu Sep 18, 2003 4:54 pm
#13

Master Smuggler, Master Pistoleer, Master Teras Kasi
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