Teras Kasi Archive
Thread: Teras Kasi and???
Apparently carbineer is at the bottom of the marksman food chain, might want to try one of the other 2.
Liriel Baenre
Right now I am at the following...and it works great in pve and in pvp
Teras Kasi Master, CH 4,4,0,4 (frees up some sp and still allows me to use level 50 pets), Novice Medic (an absolute MUST as a TK) and Carbineer 0,1,0,1 (working for 0,1,0,2 to get carbineer knockdown for when hosers kite me)
Having a meat shield (CH) is a nice thing to have, however many TKM are starting to do the TKM, Master Doctor route becuase master doctors can heal anything, everything, revive people (and themselves) from the dead and they can give people and themeselves HUGE buffs that last 2-3 hours. However This combo does not leave you with many sp left. And in SWG, having gun skills REALLY helps.
theres my 2 cents ![]()
Actually,
I am going for a similar skillset as MalibuBrooke... TKA, Squad Leader, and Rifleman
got one even better
TKA master
novice medic
smuggler pistol line up to low blow
pistoleer up to stopping shot
CH train4/taim4
give you long range KD, stopping shot for a better attack than defualt. Get to use dx2 and double bleeds. Can use stimBs, and get a lvl 45 pet. Also get feign death for pve, life saver sometimes. I think a TKA master is bout timing. Gotta know when to rush in and lay the smack down....
This is just a theory template.... not sure how it'll work but that's what i'm going for, just have to decide what race i want.
Thoughts?
What do folks think about:
Master Teras Kai
Doc 0430 ( can use most buffs,woundpacks and can rez )
Combat Medic 0004 ( can use most AOE heal, ranged heal, poison ).
This implies some prereq's too in unarmed and marksman.
Being able to heal and buff is great solo or in a group. Doc heals will be problematic if I am not right next to my gun-based groupmates. Also: poison will allow me to make ranged attacks in PvP. If you try and kite me, you will be poisoned, and I will be able to heal myself until I can catch you....
This build allows no med or combat med crafting tho, so I'd have to buy it all. More likely by the time I am master TK, I'd have time to work up med crafting, and stockpile a ton of medicine / poisons before I need to relinquish the skills for master TK.
Also I'd have only the baseline combat medic range, speedand med effectiveness... If combat medic allowed unarmed 4 *or* expert ranged support I'd be able to give up the 15pts for novice marksman + the whole column of ranged support that's being wasted (though I can do ranged knockdown (supp fire) with a cdef, if I want to pollute myself with a gun).
I think I'd do great solo (buffed, great self-healer, poison+ melee machine)and be a good group asset, being able to go toe-to-toe or hang back and heal as the situation required.
Thoughts?