Teras Kasi Archive
Thread: KD2 ninja nerf!
Page 1 of 5
RunemonIV
Tue Mar 16, 2004 12:24 pm
#1
seems the devs slipped us an easter egg... i caution you all against using kd2 vs high end humaniod npc's dizzy and kd no longer seem to work together
its either one or the other now..
a far cry from lastnight when it stuck together like glue
if im wrong then prove it.. but out of 6 tries on lightblue conned medics i either knocked em down 4 times or dizzied them 2 times not both together...
check it out
Utess
Tue Mar 16, 2004 12:36 pm
#2
Other melee professions are reporting issues with using intimidate successfully against high level mobs as well. Either everyone is just looking too hard and seeing things, or either as a bug or by design, when the devs increased the resistances to states(ie made most invulnerable)for droids, AT-ST's, etc, they also increased the resistances across the boards.
Also remember, you can't dizzy a droid anymore or anything machine like, so if thats primarily what you were fighting, thats why dizzy didn't stick and you just had bad luck with the knockdowns. But, it may be what people are noticing with intimidate just now applies to all states(like dizzy/knockdown/etc) to all creatures.
RunemonIV
Tue Mar 16, 2004 12:48 pm
#3
umm read my post very carefully... i said humanoid... i didnt say droid!
they slipped us a mickey..
Cebus
Tue Mar 16, 2004 3:37 pm
#5
And how exactly is this making the game worse? Boohoo, you can't knock something on its ass and mutilate it into oblivion because it can't get up to fight back? It adds a challenge.
Odim
Tue Mar 16, 2004 3:41 pm
#6
Cebus wrote:
And how exactly is this making the game worse? Boohoo, you can't knock something on its ass and mutilate it into oblivion because it can't get up to fight back? It adds a challenge.
And you add stupid.
GefoeKeirdoek
Tue Mar 16, 2004 4:12 pm
#7
It still works, i was killing stormies in espa with it today.
ryye
Tue Mar 16, 2004 4:48 pm
#8
can't you just use it like 3-4 times in a row and end up getting a KD and a Dizzy?
ThGilsRooc
Tue Mar 16, 2004 5:08 pm
#9
KD rarely worked for me up to yesterday. So ifit worked at the same frequency as I encountered up to yesterday, then no biggie.
KnightHawk420
Tue Mar 16, 2004 6:14 pm
#11
Who actually depended on KD2 actually applying the dizzy?!?! I felt "lucky" if even before the patch both of them landed at the same time.
I read this today and was like..... /shrug so what.....
shutout
Tue Mar 16, 2004 6:33 pm
#12
so now we have to be like every other melee class and use 2 separate moves to get a kd/dizzy. are some tka's that horrible in combat that they need to rely on this? i cannot count how many time's i've kd'd someone, and had dizzy not stick, or stick the dizzy and not get the kd to work. you guys do know that you have unarmeddizzy, unarmedknockdown1, and unarmedlunge1 to use as well, right?
Artrus
Tue Mar 16, 2004 6:41 pm
#13
Finally TKA will be even with all of the other melee professions. Welcome to our world guys, you might as well stop PvPing. I gave it up a long time ago when they first added damage migration.
It looks like half of the SWG players are going to start whining since half of all servers are TKA.
*puts ear plugs on*
It looks like half of the SWG players are going to start whining since half of all servers are TKA.
*puts ear plugs on*
Message Edited by Artrus on 03-16-2004 08:44 PM
Page 1 of 5