Teras Kasi Archive

Thread: responce to endless NERF TKA threads

MakersMark
Sat Mar 27, 2004 2:57 pm
#1

Im a TKM, and have been for 2 months. Right off the bat, i need to say it owns most pve fights. i dont dispute that we are powerful in pve.


pvp is a different matter.......


when i go toe to toe with a buffed/armored opponent, especially riflemen, i die almost every time. assuming i can get a kd to land, i sit there for 20 sec and pound their head with my 205 max dmg vk's.....and when dizzy goes away, they stand up with 50% mind left (most pvpers start with 3000-3500 mind).....at this point, they adv strafe shot me for 700-1100 dmg, and its a quick fight. (yes i have comp, 0% stun though)


guess my point is AR1 + 80% kin resist kicks the crapola out of a AP1 kin weapon.


to all the whiners, get armor, get buffs, and shut up.



Harmonie [Lowca] - Master Gunfighter / BH pistol 3 / LLC 4
Harmonize [Lowca] - Master Doctor / Mid lvl Merchant
~~~~~~~~~~~~~~~~
Harmonie [StarStrider] - Master Heavy Swordsman / Master Sharpshooter / Medic 4.2.1.0 / Scout 4.0.0.0
Harmonize [StarStrider] - Master Doctor / Master Combat Medic
Ekiso [StarSider] - Master Smuggler / master Merchant
When Alexander saw the breadth of his domain, he wept for there were no more worlds to conquer.
jedi464
Sat Mar 27, 2004 3:06 pm
#2

/cheer couldnt have said it better


heck the only PvP fights if won agasint a buffed opponent was vs a carbines 4 marksman lol!



T'ossk
Eclipse
New Republic Navy

Jedi in Training
Maximum_Overload
Sat Mar 27, 2004 5:24 pm
#3

I've won a little pvp since I got TKM.


I dropped a Marksman Rifle 4 guildmate
who wasn't wearing armor,
and was poisoned at the time,
because arachne warriors had just jumped her,
while she was fighting a Borgle,
and some boar wolves.

Okay, I'm not that bad at PvP (I really don't know) I dropped her because I can Rez, but I can't heal poison yet... It's a round about way to do it, but it works.



WTB: Rug In A TrashCan
atone48732
Sat Mar 27, 2004 6:03 pm
#4




Message Edited by atone48732 on 03-28-2004 07:13 PM



Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
RWAC
Sun Mar 28, 2004 4:45 pm
#5

I think everyone with a little experience and brains know or atleast can figure out a TKA's weakness. I'm currently a "pure" (define) TKA (4443) and I don't win many PvP fights AT ALL. I guess or...hope I'll start winning some when I hit master but I don't know. Anyway back to topic, the thing I've noticed is that peopleseems to be in a"frenzied nerf TKA" mood not thinking that the players actually CAN have other professions to help them. NEWS: Yes its true! You CAN mix diffrent proffessions.


I read in another thread about some guys having mayor probs killing an TKA and that he missed 23 out of 24 shots that he shot at him and the combat logg said that the TKA was "centered". Last timed I checked our CoB was NOT working as "intended" (fencers etc) but still the TKA needs to be nerfed for it? If it indeed has been fixed, ignore this part


Many people takes for granted that all moves a TKA uses are just that , TKA moves. Why? Dunno really. Because of the tag I would guess but it seems kinda silly. I've read on many places people that are whining about changing posture from 20m away, getting delayed for 20sec etc and they somehow ALWAYS end up thinking its TKA moves when it can be Master brawler ones, defence stackers or whatever. Heck I got killed by an novice marksman but you don't see me cry "nerf the marksmen!"


Don't get me wrong though, we are not weak ora bad profession, we hold our own pretty good but damn we are NOT Gods just because we killed someone who knows nothing about PvP. Every profession has it's strengths and weaknesses, some in need of a boost though. My advice, STOP screaming nerf and try to get those professions fixed first. Screaming nerf at every profession that kills ya just won't do it.


I think the FOTM seems to be to scream "nerf TKA even if I don't know why".


(sorry if the spelling etc is bad, kinda late here :smileywink





Lotar Alzere - Master Gunfighter / Master Fencer
Ludakrishna
Sun Mar 28, 2004 8:05 pm
#6


the only reason i could think of to "nerf" tk would prolly be because damage mit doesnt really affect them. but any other reasons is quite bs in my opinion. lol any smart duelist can take one down ( -_^ ). plus with how the devs work do you guys really think there will be any changes to your class during your time playing this game? those threads are just clutter for the boards, nothing to be worried about. just dont respond to them and let them drift off into oblivion



LilPup
atone48732
Sun Mar 28, 2004 8:17 pm
#7

OK first of all I relise that TKA does an insane amount of damage


Yes i had an above post that said I was sick of nerf criers but. after dueling my fencer friend today(who is a master by the way) and beating him.(I'm 2/3/3/3)


Now why should a mid level tka beata master fencer you ask? We shouldn't


TKA does to much damage. We can dish out almost more damage then a heavy swordsmen


I mean come on a unarmed man doing more damage then a man wielding a large sharp object?(yes I beat a master heavy swordsmen too the other day)(without KD/dizzy)


So yes TKA damage should maybe be toned down a bit I mean we do a insane amount of damage


and I apoligize for my ranting in the past





Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
JediMasterMethos
Sun Mar 28, 2004 8:49 pm
#8

I think we do an insane amount of damage because we can only do one type of damage, as far as I can tell the other combat classes get atleast 2 kinds of damage.



I always thought it was ironic that a Jedi has to mercilessly slaughter innocent animals to advance their skill.....doesn't seem very Jedi-like to me.
atone48732
Sun Mar 28, 2004 9:15 pm
#9


yes ok we have one type of damage


but does us being able to do a ton of damage really balance things out?


I really don't see how it does. Yes we only do one damage type but we can outdamage almost every profession in the game and we are the fastest hitting melee class on top of doing the highest damage


I'm a TKA so I am not a nerf crier like the others that come around here


I am just stating that for balance and pvps sake maybe we should get damage toned down a little


I mean we do get alot of that unarmed toughness and such so it wouldn't be too bad to have it toned down


In my opinion. TKAs should be the lowest damage dealing class out of all meleers. But still maintain our speed and melee toughness.


Message Edited by atone48732 on 03-28-2004 08:20 PM



Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
JediMasterMethos
Sun Mar 28, 2004 9:22 pm
#10

Yes but when our massive unarmed damage does 50 points of damage to someone wearing 90% kinetic armor it really puts things into perspective.



I always thought it was ironic that a Jedi has to mercilessly slaughter innocent animals to advance their skill.....doesn't seem very Jedi-like to me.
jkbond
Sun Mar 28, 2004 10:58 pm
#11

we are only able to deal one type of dmg while other professions can do more than one. thats why we're stronger in the sense we have that one dmg type. i believe we're just fine where we are and shouldn't have anything taken away. new things should be added to the other professions to make them more equal, taking away things won't help at all!



Jaycon Tabef - Jedi

"War isn't supposed to be easy. It's hard and the harder the better. Maybe there would be less war if it were just a little harder."



flatface
Mon Mar 29, 2004 12:40 am
#12

LoL



I agree with us being adequate but not GOD's


Just wear armour, and we have a problem.


I was hunting Janta's earlier today in hopes of finding some blood for my DOC friend, when I stumbled upon a specific Janta (Dont remember its name though). I KD'ed it and started hitting with unarmed 3 (I was Buffed at the time). Great was my shock when I discovered that no matter what I did I couldnt even scratch his surface. I examined him more closely and found out that he had 100% Kinetic resist ..... LoL He was wearing me down so I had to split.



I think its smart that we have some weaknesses. If we could use other damage types or equip AP weapons we would be too good.



just my 2 cents



Laro





Laro Gydee

- I support keeping & balancing the current combat system You can too
Gygord
Mon Mar 29, 2004 1:39 am
#13

We tried gettting our professions fixed. It didn't work. What can I say, we need a scapegoat!



___________________________
~ Lieutenant Colonel Garof Entwistle, Rebel Gunfighter and Swashbuckler, Starsider
~ Lieutenant Garof Veparode, Imperial Sniper and Heavy Swordsman, Kettemoor
We put the Gunman in Gunman's Duster.
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