Teras Kasi Archive
Thread: Teras Kasi vs. Heavy Swordsman
DeadBull wrote:Heavy swordsman is better for pve, and thats final.
That might be true but is it what they find more fun to play.
You can make a good showing as a TKM without gear. You can, thanks to meditation, buff yourself a bit,especially your mind, stand upfrom incaps 1/hour, and heal all wounds, even mind wounds, anywhere, anytime outside combat. Same for diseases and poisons and bleeds. That alone makes for a very fun profession when you deal with diseasing critters on a regular base. TKM also have higher unarmed toughness than swordsmen have 2h toughness, so you can take more damage. They deal less damage, but as far as I know, they have better state attacks, can target any pool (which means they work well with others), and are very, very fast. They only deal kinetic damge, and are stuck at AP1, which may be a deciding drawback for hunters of the bigger mobs.
My suggestion is just do what you like, I like swords and TKA, so I did both and just switch when i need to.
Wind
When I need to kill fast, I fight as a MHS. When I need to tank, I fight as TKM. Overall, MHS do more damage, and CoB helps a lot especially in a multi-mob situation. However, in a group, a TKM's worth is being able to hold mobs, and in state-change attacks i.e. intimidate, blind, stun and the occassional KD.
Being able to use stim-E's is very beneficial to my template. 1400+ heals every now and then, when stuffed with canapes and brandy (and secondary mind buffs if there is opportunity) means that I can tank almost indefinitely...that is...until my armour wears down...
Message Edited by Defconn on 05-27-2004 03:26 PM