Teras Kasi Archive
Thread: TKs screwed: force sensitive passive skills after revamp
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ShaiLyn
Thu May 27, 2004 9:34 pm
#1
Check this url out: swgexplorer.dras.us
When you find the combat prowess tree, notice that the only benefits are to accuracy and speed. Since TKs don't need an increase to either speed or accuracy, these skills will not be a benefit to us. This skill tree helps every other profession except TKs, unless they're changing the speed cap.
Utess
Thu May 27, 2004 9:58 pm
#2
the speed equation is very likely changing in the CB. The melee and ranged defense bonuseswill be of much more use, especially to non-stackers.
Darksbane00
Thu May 27, 2004 11:43 pm
#3
Well for TK the Ranged/Melee defense is nice. I'm a MTK/MPistol/Smuggler 0040/Medic 0340 so I'll most likely be dropping the medic lines to get my FS skills, the way it is looking is I'll go the Ranged/Melee defence lines, the Healing line to make up for what I'm losing, and the Ranged Speed/Accuracy lines for Pistol.
LordMaxx
Fri May 28, 2004 6:21 am
#4
Ok so out of so out of 64 boxes you found 8 you dont like...sheesh why are we getting "screwed" just because 2 of the lines arent useful specifically to TK? Heck why not just post: TK screwed by new Force Sensitive trees because one of thelines gives experimentation bonuses!
We are not screwed just because the devs are publishing a tool that we happen to not be able to use...and on another point someone did mention that all our abilities could very well change after combat balance, so you might find you really want that speed or accuracy line.
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