Teras Kasi Archive

Thread: How does the unarmed damage skill work?

wilibus
Fri May 28, 2004 7:55 am
#1

I was having a conversation with a TKM friend on mine, comparing damage outputs of our 2 proffessions. I am a Carbineer/BH, and he is a TKM. Anyways we eventually got onto the topic of comparing weapon damages. My Laser Carbine is 124-559, and his Knuckles were 64-184 (could be mistaken, don't remember exactlybut the max damage was not over 200) But yet he could easily keep up to me in damage. Which lead me to these conclusions.


1.) TKM have stupidly high damage mult's on their skills

*OR*

2.) Unarmed Damage does something, as oppossed to the other melee damage skills which seem to do nothing.


Just curious if anyone has any info on how this skill works, i am kinda looking for numbers if someone has them as i do enjoy trying to understand the math behind this game.








Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

smugglercm
Fri May 28, 2004 10:23 am
#2



wilibus wrote:
I was having a conversation with a TKM friend on mine, comparing damage outputs of our 2 proffessions. I am a Carbineer/BH, and he is a TKM. Anyways we eventually got onto the topic of comparing weapon damages. My Laser Carbine is 124-559, and his Knuckles were 64-184 (could be mistaken, don't remember exactly but the max damage was not over 200) But yet he could easily keep up to me in damage. Which lead me to these conclusions.
1.) TKM have stupidly high damage mult's on their skills
*OR*
2.) Unarmed Damage does something, as oppossed to the other melee damage skills which seem to do nothing.
Just curious if anyone has any info on how this skill works, i am kinda looking for numbers if someone has them as i do enjoy trying to understand the math behind this game.







1) unarmedhit3 is a 4 times damage mod i think
2) unarmed damage increase by a percent i belive so at master the damage of his vk is modified by 250%



Enuendo Kaiba
corruptive minds

Still unwilling to make sacrifices -- that's what makes you weak.
Yeah i hate wookies. why you ask? Because they smell funny.
antares_Kauri
Fri May 28, 2004 11:01 am
#3

The damage mod is actually a direct increase, not a percentage. It adds 250 to both minimum and maximum damage. And it stacks with the VKs, so a 100-210 VK used by a TKM is really 350-560. Making TKAs very powerful and resistant to melee mitigation to a large extent.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
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wilibus
Fri May 28, 2004 8:39 pm
#4

Cool, thanks for the info.


4.0x is good, but i like crippleshot at 5.0x more


That unarmed damage skillis however intense.








Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

OdiousEncounter
Sat May 29, 2004 10:58 am
#5

Ah, i thought unarmed damage only determined our damage when we were fighting without VKs. Good to know.



----------Auriga Starlighter----------

JawaJoey2
Sat May 29, 2004 11:13 am
#6

I was wondering about that also.


But what is the base unarmed damage level. I mean, what is the theoritcal damage range of a non-trandoshan (because of their innate bonuses)fighting unarmed without novice brawler?






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