Teras Kasi Archive

Thread: Back to TKM, what's new?

DracoRain
Mon Aug 16, 2004 6:43 pm
#1

I was a TKM for 7-8 months from launch. Eventually, I had to drop master for the dreaded holo-grind. I never got my Jedi and before 9 hit I gave up the grind anyway after 22 professions. Now I am a TKM again, have been for about a month. So what's new with the profession as far as possible changes and new content etc?


I know we suck against armored opponents. I know only noobs cry about kd/dizzy since they don't have armor or KD food. I know if something has 100% kinetic in PvE we cannot do anything to them. I wish all the meditation benefits would be moved to TKM instead of throughout the med line to prevent dabblers from healing wounds, having PB and FOW.


We were supposed to heat knucklers. Don't know what happened but really could care less since heat dmg is nothing special in either PvE or PvP.


Lastly, anyone know much about the force sensitive enhancement type stuff with the next publish. What kind of increases can we get as TKMs? We are already speed capped and accuracy is the highest in the game. Damage increase is all that's left really.

atone48732
Mon Aug 16, 2004 7:56 pm
#2

agree 100%


they should do something like move powerboost to meditate 4 and put wound healing and force of will at master I mean its rediculous



Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
Page 1 of 1
Previous Next