Teras Kasi Archive

Thread: Opinion from other TKM's

JediCravens
Sat Aug 21, 2004 4:35 am
#1

I looted two High Dmg NS vibro units way above the norm. Here is the question should I go ahead and get some VK's made now, or try and have the patienceto hold out for the RK's???



NIKANA
SmuuthAzz
Sat Aug 21, 2004 4:52 am
#2

If ya hold out for RKs a few people might find better units then again maybe not. If i were you id probally get it now. But then again paitence seems to pay off most of the time.



"Quitting game if the combat balance makes jedi any stronger, and if melee professions become underpowered"
Ryutek
Sat Aug 21, 2004 10:26 am
#3

Well, teh RK's won't be in until after the Combat Balance (as per Official word at this time), so if you want something soon I'd go ahead and make them now. As for me personally, I'd drop them in the bank and wait and see about the RK's.



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



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Atama
Sat Aug 21, 2004 11:26 am
#4

By the time the RKs come out you could probably find another motor. Go ahead and use them and have fun! I envy you.



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Arafel_
Sat Aug 21, 2004 4:11 pm
#5

i would use one and save the other just in case



Arafel
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Koa41
Sat Aug 21, 2004 4:40 pm
#6

um...lol but what are RK's...(i have been gone for a month lol)
pimpfreak3
Sat Aug 21, 2004 5:19 pm
#7

RK's require 1 NS Vibro Unit, and for the guy that said u'll be able to find better by combat revamp, unless ur doind Avixa Min every moring, u won't find anymore, and they are a lot harder now that NS's use weps and specials.


BTW how good r urs, b/c i just picked up 1 that is 39-75 dmg (usuals are 25-30)



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Mistwaver
Sat Aug 21, 2004 5:30 pm
#8

I would save at least one for an RK for when they bring them back. That's just my opinion though.



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Ryutek
Sat Aug 21, 2004 6:18 pm
#9



Koa41 wrote:
um...lol but what are RK's...(i have been gone for a month lol)





Blacksun Razor Knucklers, they do Heat damage and were pulled from the game before it hit live servers. They are slated to be put back in after the Combat Balance.



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
JediCravens
Sat Aug 21, 2004 10:48 pm
#10






Ryutek wrote:





Koa41 wrote:

um...lol but what are RK's...(i have been gone for a month lol)







Blacksun Razor Knucklers, they do Heat damage and were pulled from the game before it hit live servers. They are slated to be put back in after the Combat Balance.





Yup. pulled from what I hear was Overpowering TK's however I think they are probably on par with Acklay Enhanced batons PH's etc. The Devs have to understand not everyone will be swinging RK'd around with the crazy damages they seen on test they prob looked at the few anomalies made with Crazy NS vibro motors. and pulled because of them wish I knew the full story.. OOO and freak there higher then that



NIKANA
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