Teras Kasi Archive

Thread: Need help in a tmplate

Platium
Sun Aug 22, 2004 4:10 pm
#1

Can anyone please point out the pros and cons of each template here pls .



tkm/BH 0-0-4-4/Medic 1-0-0-0 any good, i can use b stim packs when wearingBE clothes


TKM / 3440 fencer / MBrawler / pistol 0040 / novice medic

TKM, master swordsman, 4-4-4-0 fencer, 1-0-0-0 medic


TKM+Master Swordsman+Pistoleer 4-0-4-0+Medic 1-0-0-0
chrisdarebel
Sun Aug 22, 2004 6:26 pm
#2

well the main thing is, do you want a ranged proff? if not then its best to take off the first temp.



These forums destroyed my siggy10/29/06
Ryutek
Mon Aug 23, 2004 6:20 am
#3






Platium wrote:

Can anyone please point out the pros and cons of each template here pls .



tkm/BH 0-0-4-4/Medic 1-0-0-0 any good, i can use b stim packs when wearingBE clothes
All you actually need for teh Stim B's is Novice Medic, but otherwise not a bad template. You won't have any real defenses when using the ranged weapons, but Torso Shot will add a nice Flame DoT, and the LLC is very nice when the opponent doesn't wear armor or have high electric resists.


TKM / 3440 fencer / MBrawler / pistol 0040 / novice medic
A good all around template where TK will be your predominant fighting style. Good Defenses but no real ranged ability (no Accuracy or Speed from Pistoleer, so you'd be best not trying to use Pistols unless you have to).


TKM, master swordsman, 4-4-4-0 fencer, 1-0-0-0 medic
Excellent all around damage dealer. Swords gives you AP2 and alternate Damage types, and you get good defenses as well. as long as you don't mind all melee I'd choose this one of the ones you have listed.


TKM+Master Swordsman+Pistoleer 4-0-4-0+Medic 1-0-0-0
You won't get the Dodge to work for you unless you equip a Pistol, so it is pretty much a waste of skillpoints unless you change to go Master and use the Pistols some. Otherwise a decent template.




Hope that helps




Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



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comandobob
Mon Aug 23, 2004 6:29 am
#4






Ryutek wrote:





Platium wrote:

Can anyone please point out the pros and cons of each template here pls .



tkm/BH 0-0-4-4/Medic 1-0-0-0 any good, i can use b stim packs when wearingBE clothes
All you actually need for teh Stim B's is Novice Medic, but otherwise not a bad template. You won't have any real defenses when using the ranged weapons, but Torso Shot will add a nice Flame DoT, and the LLC is very nice when the opponent doesn't wear armor or have high electric resists.


TKM / 3440 fencer / MBrawler / pistol 0040 / novice medic
A good all around template where TK will be your predominant fighting style. Good Defenses but no real ranged ability (no Accuracy or Speed from Pistoleer, so you'd be best not trying to use Pistols unless you have to).


TKM, master swordsman, 4-4-4-0 fencer, 1-0-0-0 medic
Excellent all around damage dealer. Swords gives you AP2 and alternate Damage types, and you get good defenses as well. as long as you don't mind all melee I'd choose this one of the ones you have listed

This is a very good template , but id change the Medic and fencer to TKM /Master swordman /Fencer 344 and master bralwer , with this you get lunge 2 very good indead anad intemadate 2 as well , you still have great defences , but no medic but then again if you are buffed you dont need medic this was my template for a good while and it is very good dmaage , including the nice head hit 3


TKM+Master Swordsman+Pistoleer 4-0-4-0+Medic 1-0-0-0
You won't get the Dodge to work for you unless you equip a Pistol, so it is pretty much a waste of skillpoints unless you change to go Master and use the Pistols some. Otherwise a decent template.




Hope that helps





Hope this helps some more





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