Teras Kasi Archive
Thread: Jedi Killer Template
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OwenKarTel
Thu Jul 22, 2004 2:24 pm
#1
I'm trying to come up with a template with the sole ultimate purpose of killing jedi. Any input from PvPers with experience is very welcome. Please no flames or excessive negativity. My toon is a zabrak and here's what I came up with....
TKM
Master Brawler
Master Swordsman
Fencer 3,4,4,0
Thanks for your time.
Screamster
Thu Jul 22, 2004 2:29 pm
#2
You may need Investigation from BH profession. Otherwise, how will you find the vermin???
Oh wait... Jedi run through the city streets unchallenged now.
Never mind... 
OpieWanKenobi
Thu Jul 22, 2004 2:47 pm
#3
How are you going to be able to heal your wounds in battle cause i belive the jedi can do that so it will be harder for you then them.
Also i dont think you will have enough skill points of all of those professions remember that tkm requires novice brawler which is 15 points then all of the unarmed skills plus the tka skills
Also i dont think you will have enough skill points of all of those professions remember that tkm requires novice brawler which is 15 points then all of the unarmed skills plus the tka skills
Message Edited by OpieWanKenobi on 07-22-2004 04:54 PM
ITK5
Thu Jul 22, 2004 3:13 pm
#4
You may need Investigation from BH profession. Otherwise, how will you find the vermin???
Oh wait... Jedi run through the city streets unchallenged now.
Never mind...
Sane - EC
TKM, Pistoleer, Scout.
.
.
.
.
.
LOL!!
Nice
Oh wait... Jedi run through the city streets unchallenged now.
Never mind...
Sane - EC
TKM, Pistoleer, Scout.
.
.
.
.
.
LOL!!
Nice
ITK5
Thu Jul 22, 2004 3:22 pm
#5
Im also working on fighting Jedis.
TKM = Power and Unarmed toughness
Master Brawler = Intimdate,WarCry2 and Lunge2
Doc 4-0-3-0 = Heal states etc.
And haveing a "Fire Mind -1uses VibroKnuckler" helps too.
First I think you really need to find a good DOT with Fire.
(I don't think Jedi can Heal Fire)
We have 3 Master BHs so we will be doing alot of group Jedi Missions.
Only thing is that Jedi will use "Force Run" nothing u can do about that.
But I think my Template and with the Right foods should do pretty good against a Jedi..against Rebel Jedi really effective. But Dark Jedis not to sure.. i have a meeting with Bloodfins best Dark Jedi(Kayn) tonight..for some friendly duels
And I know how to use my template too...I think that has alot to do with it....knowing your template.
TKM = Power and Unarmed toughness
Master Brawler = Intimdate,WarCry2 and Lunge2
Doc 4-0-3-0 = Heal states etc.
And haveing a "Fire Mind -1uses VibroKnuckler" helps too.
First I think you really need to find a good DOT with Fire.
(I don't think Jedi can Heal Fire)
We have 3 Master BHs so we will be doing alot of group Jedi Missions.
Only thing is that Jedi will use "Force Run" nothing u can do about that.
But I think my Template and with the Right foods should do pretty good against a Jedi..against Rebel Jedi really effective. But Dark Jedis not to sure.. i have a meeting with Bloodfins best Dark Jedi(Kayn) tonight..for some friendly duels
And I know how to use my template too...I think that has alot to do with it....knowing your template.
LadyLeala
Thu Jul 22, 2004 3:46 pm
#6
OwenKarTel wrote:
I'm trying to come up with a template with the sole ultimate purpose of killing jedi. Any input from PvPers with experience is very welcome. Please no flames or excessive negativity. My toon is a zabrak and here's what I came up with....
TKM
Master Brawler
Master Swordsman
Fencer 3,4,4,0
Thanks for your time.
You'd have better defenses with Master Fencer, then take the Counterattack line from swords, or the block line from Pike and you're set.
OwenKarTel
Thu Jul 22, 2004 8:31 pm
#7
Okay, then. What about...
TKM
Master Brawler
Master Fencer
Swordsman 0,0,4,0
Medic 0,2,2,1
computerdude_04
Thu Jul 22, 2004 10:13 pm
#8
i wouldnt even bother with the swordsman if you are going to do that
with swordsman you will want the speed and the mind hit 3
there is no use getting the counter attack for the sole purpose that you have to be holding a 2 hand weapon to get that modifier
my templete is tkm/master swordsman/master brawler/medic 3/3/4/0
i find this templete very usefull in pve and i have had lots of success using it in pvp
i have only fought few jedi but when i have, ive been able to kill them or get them very low before they run off
i like master swordsman with it mostly because of the speed and mind hit 3 is devestating if use when they are knocked down
just my 2 cents though 
BryianN
Fri Jul 23, 2004 1:36 am
#9
If you want to kill the jedi you must under the jedi.
Do the jedi use dizzy + kd alot?
-Yes, your going to need to find a way you can count this.
--Will you have it built into your template or will you use food?
It little questions like those.
Also if ALL you want to do is kill jedi, I wouldn't worry about healing DoTs, to my knowledge jedi don't have them.
Do the jedi use dizzy + kd alot?
-Yes, your going to need to find a way you can count this.
--Will you have it built into your template or will you use food?
It little questions like those.
Also if ALL you want to do is kill jedi, I wouldn't worry about healing DoTs, to my knowledge jedi don't have them.
Arafel_
Fri Jul 23, 2004 1:49 am
#10
TKM
Novice Doc (so you can heal dizzy and intim, plus you will need stim-e's)
Master Brawler (lunge2 is all you really need from this)
Fencer Defense line
Novice Swordsman (for that extra bit of defense stacking)
incidentally, with the template u see in my sig i have never lost a 1 on 1 fight with a jedi (and i have fought more than a few FRS jedi)
IMHO though you should skip master brawler and pick up swordsman defense for the extra +15 defense vs. kd (you'll have +85 vs. kd total, +90 vs. posture change)
Message Edited by Arafel_ on 07-23-2004 02:15 AM
tiberian_death
Fri Jul 23, 2004 9:45 am
#11
FYI only Master Healers can heal fireand Jedi can't block gernades so if you pick up Commando with TKA and BH you can do some damage to a Jedi with a good flame and some good gernades on top of the normal TKA moves.
My future Template
TKM
BH 4/0/3/0
Commando 4/0/4/0
Novice Medic
Anarchy99
Fri Jul 23, 2004 10:34 am
#12
There is one person who is very successful hunting Jedi. He is on bloodfin and a TKM. I will see if he can give some insight on a template. We'll just have to wait and see... I think his Jedi record is 22 and 1 now.
slim151
Fri Jul 23, 2004 11:39 am
#13
I would suggest trading Swordsman for Polearms and getting yourself some nice DOT Lances to use. Yea they have /healstate and can heal the damage you present but it wears em down. And if you can get their force powers low enough (which you just have to hope you survive long enough for it to drop to a point that they cant heal states) then your dots will DESTROY them. I have taken a few jedi with my template. Almost took a jedi that was like 4000 or something into the knight tree with it. (master pistoleer/Master TKM/ master brawler/novice medic)
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