Teras Kasi Archive

Thread: Alternative to vibro knucklers?

Dioxis
Thu Sep 23, 2004 5:20 am
#1


do they exist? I haven't been playing TK for very long.



oh and as for diffrent damage types, how bout some electroshock gloves like the ones on the neuropa combot

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Message Edited by Dioxis on 09-23-2004 05:21 AM

Ryutek
Thu Sep 23, 2004 6:14 am
#2

The alternative is to go completely unarmed. As a TK you either use VKs or you don't.



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yarble
Thu Sep 23, 2004 7:29 pm
#3






Ryutekwrote:


The alternative is to go completely unarmed. As a TK you either use VKs or you don't.






i likethat answer






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Warorri
Thu Sep 23, 2004 8:41 pm
#4

There is a new red sun vibro knuckler but i dont know when it comes out, it has heat damage so it might help a little. Otherwise i think if u have a fishing pole equipped it still counts as unarmed. heh other than that u got me.



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NeoEcks
Thu Sep 23, 2004 9:57 pm
#5



Dioxis wrote:
do they exist? I haven't been playing TK for very long.
oh and as for diffrent damage types, how bout some electroshock gloves like the ones on the neuropa combot
http://www.aceuplink.com/database/software/database_software_metal_fatigue_01.jpg

Message Edited by Dioxis on 09-23-2004 05:21 AM





there are spieces that cannot wear gloves, so gloves are not an option.




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akdonkey
Fri Sep 24, 2004 2:45 pm
#6






Warorri wrote:

There is a new red sun vibro knuckler but i dont know when it comes out, it has heat damage so it might help a little. Otherwise i think if u have a fishing pole equipped it still counts as unarmed. heh other than that u got me.






I thought they scratched that new knuckler idea a long time ago? People complained it would give an unfair advantage. lol



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Kyodor
Fri Sep 24, 2004 3:55 pm
#7

RK is being delayed until Combat Balance where, since everything gets a huge "change" ie Nerf, Heat damage maybe far from overpowered. Its currently not a very effective damage type, as its quite commonly resisted, especially by mobs which alreayd have high kinetic defence.

Although personally I prefer purely unarmed, although its fun using a fishing rod or a slitherhorn to beat down a rancor.



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SpunkyKuma
Sat Sep 25, 2004 6:05 am
#8

The Razor Knuckler that does heat damage was put on hold for combat revamp (if that will ever happen), I can go without a VK especially when in merc room to help give my groupmates more xp, it's not bad going bare handed since it's lower on ham too.



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Iawo
Sun Sep 26, 2004 6:12 am
#9






Kyodor wrote:

RK is being delayed until Combat Balance where, since everything gets a huge "change" ie Nerf, Heat damage maybe far from overpowered. Its currently not a very effective damage type, as its quite commonly resisted, especially by mobs which alreayd have high kinetic defence.

Although personally I prefer purely unarmed, although its fun using a fishing rod or a slitherhorn to beat down a rancor.






Haha. I've never killed rancors that way, but I have killed things that agro'ed on me with nothing but a fishing rod equipped. I kept thinking, why is it taking me so long to kill this thing? Then I realized I forgot to reequip my VK.



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yobip
Sun Sep 26, 2004 7:38 am
#10

we should have BRASS KNUCKLES!!!!! LOL



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IxoBothan
Sun Sep 26, 2004 3:16 pm
#11






yobip wrote:

we should have BRASS KNUCKLES!!!!! LOL






How about allowing us to equip two vks at a time.


Really though, the only other options are theC12 Frag Grenade andthe good old CDEFs (good for luring in a target to beat-down range).


Grenade, around 200-700 blast dmg, 3.2 spd-ish (Pup can take it over 1000 maxDmg)

Cdef pistol, 31-64 energy dmg, 3.2 spd (unsliced)

(almost perfect stats for a cdef pistol from(990oq)/(1000conduct) copper, (982oq liq petro), Master Artisan)



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